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This is a list of video game franchises that have sold or shipped at least five million copies. Unless otherwise stated, numbers indicate worldwide units sold, ordered alphabetically whenever two or more list the same amount. The exception are the ones specifying shipments, which have lower precedence than others listing sales.

Franchise sales include expansion packs even though they are not considered full video games. Free-to-play game downloads (including free mobile games) and microtransactions should not figure into sales or shipment figures. For best-selling individual video games, see the list of best-selling video games. The sales figures given below do not include arcade game sales, which can be found at the list of highest-grossing arcade games. For the franchises that have generated the most revenue, see the list of highest-grossing video game franchises.

At least 100 million copies[edit]

– This color indicates a sub-series of a larger video game franchise. This does not necessarily apply for series that are not video game-based.

Franchise nameOriginal release dateSales
MarioJuly 9, 1981606.25 million
  • Super Mario series: 340.05million[n 1]
  • Mario Kart series: 137.01million[n 2]
  • Mario Party series: 48.35[1]million[n 3][2][3]
  • Mario Sports series: 38.730million[n 4][4]
  • Mario RPG series: 16.58 million[n 5]
  • Other Mario games: 27.4320 million[n 6]
Mario first appeared in 1981 in the original Donkey Kong,[20] before starring in Mario Bros., followed by the Super Mario series of platform games. The character was created by Japanese game designer Shigeru Miyamoto and has since become the official mascot of Nintendo, owner of the trademark. It is developed by various Nintendo studios. The Mario franchise has expanded into other game genres, including racing, sports, party, puzzle, and role-playing games. The franchise includes other media, including three animated television series, comic books, a manga, a film and other merchandise. It is currently the best-selling video game franchise of all time.
Super MarioSeptember 13, 1985340.05million[n 1]
The Super Mario[30] series of platform games began in 1985 and features Nintendo's character Mario. The Super Mario series forms the core of the Mario franchise.
PokémonFebruary 27, 1996340million[31]
Pokémon was created by Satoshi Tajiri, founder and president of Game Freak, in 1996 as a role-playing video game for the Game Boyhandheld game console, soon turning into the highest-grossing media franchise of all time. The franchise as a whole includes an animeseries, variousmanga, a trading cardgame, toys, merchandise, books, twenty anime films (one of the highest-grossing animated film series), a live-action film, and other media. It is produced by The Pokémon Company, which is a joint venture by the three companies holding the rights to Pokémon: Nintendo, Game Freak, and Creatures, while Nintendo owns the trademark.
Grand Theft AutoOctober 21, 1997290 million[32][33][34]
Grand Theft Auto is an open worldaction-adventure video game series created by David Jones and Mike Dailly, the later titles of which were created by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut, and primarily developed by Scottish developer Rockstar North and published by Rockstar Games, including ten stand-alone games and two expansion packs for the original game and two for the ninth. It is the most successful video game franchise the United Kingdom has produced and the best-selling action-adventure as well as open world series.
Call of DutyOctober 29, 2003288 million[35][36][37]
Call of Duty is a first-person shooter video game series. The series is published by Activision and Aspyr Media and developed by Infinity Ward, Gray Matter Interactive, Treyarch, Sledgehammer Games, Raven Software, Neversoft and High Moon Studios. With new games in the series released annually to blockbuster-level sales, the series is verified by the Guinness World Records as the best-selling first-person shooter game series. It is also the most successful video game franchise the United States has produced and the best-selling video game franchise not owned by Nintendo.
FIFAChristmas 1993260 million[38]
A series of association football based sports games, released yearly by Electronic Arts under the EA Sports brand, and the first to have an official licence from the Fédération Internationale de Football Association (International Federation of Association Football), the international governing body of football.
WiiNovember 19, 2006202.57 million[n 7]
The Wii series of physicalsimulation video games was created by Shigeru Miyamoto in 2006 to help with the initial launch of Nintendo's Wii console. The first game in the series, Wii Sports, was included with the original Wii console.
The SimsFebruary 4, 2000200 million[43]
The Sims is a series of strategiclife simulation computer and console video games created by American game designer Will Wright, developed by Maxis and published by Electronic Arts. The series consists of four main games and a number of compilations and expansion packs. It is currently the most successful PC gaming franchise of all time.
MinecraftNovember 18, 2011176 million[44]
Minecraft is a sandbox-building video game originally created by Swedish game designer Markus 'Notch' Persson and developed by Mojang. Originally a computer game made using Java, there have been ports released for home consoles and mobile devices. It was bought by Microsoft Studios on September 15, 2014. It is the most successful video game franchise Sweden has produced, and it is the best selling single game of all time.
TetrisJune 6, 1984170 million[45]
Tetris is a falling-blocks puzzle video game, created by Soviet game designer Alexey Pajitnov and released on a vast spectrum of platforms, from video game consoles and computers to mobile devices and calculators, with the version bundled with the Game Boy selling over 35 million.[46] It is the most successful video game franchise Russia has produced and the best-selling puzzle video game series.
Need for SpeedAugust 31, 1994150 million[47]
Need for Speed is a series of racingvideo games published by Electronic Arts, and has been developed by multiple companies in the past such as EA Black Box and Criterion Games. The series is currently developed by Ghost Games with the games being released on multiple platforms. It is currently the most successful racing game franchise of all time.
Final FantasyDecember 18, 1987142million[48]
Final Fantasy[a] is a media franchise created by Japanese game designer Hironobu Sakaguchi and owned by Square Enix. The franchise encompasses fifteen signature role-playing video games alongside a number of spin-off video games, motion pictures, and other consumer products and interactive media.
Assassin's CreedNovember 13, 2007140 million[49]
Assassin's Creed is a historical fictionaction-adventure open world stealth series developed by Ubisoft Montreal and published by Ubisoft.
Mario KartAugust 27, 1992137.01million[n 2]
Mario Kart[51] is a series of go-kart-style racing video games developed and published by Nintendo as a series of spin-offs from their trademark Super Mario series of platformer adventure-style video games. The series has spawned eight main games, one enhanced game, four arcade games and a mobile game.
Madden NFLJune 1, 1988130 million[52]
Madden NFL is an American football video game series developed by Electronic Arts Tiburon for EA Sports. The game is named after Pro Football Hall of FamerJohn Madden, a well-known color commentator for NBC Sports and formerly a Super Bowl-winning head coach during the 1970s with the Oakland Raiders.
Sonic the HedgehogJune 23, 1991123.32million (estimated)
  • 97.82 million physical sales (estimated)[n 8]
  • 25.5 million paid mobile downloads[59]
The Sonic the Hedgehog series is a franchise of video games released by Sega and produced by Sonic Team starring and named after its mascot character Sonic the Hedgehog, created by game designer Yuji Naka and character designer Naoto Ohshima. With time, it has expanded into several animated television series, manga, comic books, and a live-action film.
Wii SportsNovember 19, 2006115.12 million[n 7]
The Wii Sports series of physicalsports games was created by Shigeru Miyamoto for Nintendo's Wii console in 2006. Its success led to the Wii video game series, of which it is a sub-series. The first game in the series, Wii Sports, was included with the original Wii Console.
LegoDecember, 1995100 million[60]
The Lego franchise includes many different games, including original games such as Lego Island, Lego Racers and Lego Rock Raiders, as well as several different licensed properties like Lego Indiana Jones: The Original Adventures, Lego Batman: The Video Game, and Lego Harry Potter: Years 1-4.
Pro Evolution SoccerJuly 21, 1995100 million[61]
Pro Evolution Soccer (known as World Soccer: Winning Eleven in Japan) is a series of association footballvideo games developed and published by Konami.

At least 50 million copies[edit]

Franchise nameOriginal release dateSales
The Legend of ZeldaFebruary 21, 198693.01 million[n 9][70]
The Legend of Zelda[b] is a high fantasyaction-adventure video game series created by the japanese video game designersShigeru Miyamoto and Takashi Tezuka, developed and published by Nintendo.
Resident EvilMarch 22, 199692million[71]
Resident Evil[c], known in Japan as Biohazard, is a japanese horror media franchise consisting of a survival horror video games series, comic books, novelizations, five Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications, created by Shinji Mikami and Tokuro Fujiwara, and developed by Capcom.
NBA 2KNovember 10, 199990million[72]
NBA 2K is a series of basketballsports games. The series was originally published by Sega, under the label Sega Sports, and is now published by 2K Sports. All of the games in the franchise have been developed by Visual Concepts.
Tom Clancy'sAugust 21, 199882 million[73][74]
Includes sales from Tom Clancy–sponsored games made by Ubisoft, including Ghost Recon, Rainbow Six, Splinter Cell, and The Division.
Star WarsMay 198381.37 million[n 11]
Star Wars is a sci-fi, fantasy, action-adventure video game series based on the popular movie series. The series is published by LucasArts. Series within it includes LEGO Star Wars, Star Wars: Battlefront, and The Force Unleashed.
Gran TurismoDecember 23, 199780.4 million[83]
Gran Turismo[d] (Italian for 'grand tourer' or 'grand touring'), abbreviated GT, is a series of racing video games produced by Kazunori Yamauchi for the Sony PlayStation gaming systems by Polyphony Digital. Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, nearly all of which are licensed reproductions of real-world automobiles. Since the franchise's debut in December 1997, over 80 million units have been sold worldwide for the PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation Portable, making it the highest-selling video game franchise under the PlayStation brand.
Dragon QuestMay 27, 198676 million[48]
Dragon Quest[e], published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of role-playing video games created by Yuji Horii, with character design by manga artist Akira Toriyama and published by Square Enix (formerly Enix).
Tomb RaiderNovember 15, 199674 million[48]
Tomb Raider is a series of video games formerly developed by Core Design and currently developed by Crystal Dynamics, with publishing formerly by Eidos Interactive and currently by Square Enix Europe. The series centers on the adventures of fictional British archaeologist Lara Croft. The franchise has spanned comic books, novels and movies.
HaloNovember 15, 200170 million[84][85]
  • Halo 3: 14.5 million[86]
Halo is a science fiction, predominantly first-person shooter video game series created by Bungie and published by Xbox Game Studios, which was later adapted to eight novels, several comic series, a graphic novel, numerous action figures, and an anime series. The series centers on an interstellar war between humanity and an alliance of aliens known as the Covenant. After Bungie gained independence from Microsoft in 2007, 343 Industries took control of the franchise. It is the highest-selling video game franchise under the Xbox brand.
Just DanceNovember 17, 200970 million[87]
Just Dance is a series of dance and music video games that includes games like Just Dance and Just Dance 2, published by Ubisoft, and released on the Wii. It also includes games outside of the name Just Dance, such as Michael Jackson: The Experience. The games include modern hits such as Katy Perry's 'Hot n Cold' and Ke$ha's 'Tik Tok' to older songs such as The Jackson 5's 'I Want You Back' and Donna Summer's 'Hot Stuff'. Just Dance is the best-selling dance game franchise on home video game consoles.
The Oregon TrailDecember 3, 197165 million[88]
The Oregon Trail is a series of educational computer games that began with the very first edition originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon's Willamette Valley via a covered wagon in 1848.
BattlefieldSeptember 10, 200263.5 million[89][90]
The Battlefield franchise is a series of video games developed by Digital Illusions CE and Visceral Games, published by Electronic Arts. The games feature a focus on large maps and vehicle warfare over traditional first person shooters, including robust online capabilities.
Crash BandicootSeptember 9, 199660 million[95]
Crash Bandicoot is a Platform game series originally created and developed by Naughty Dog exclusively for the PlayStation.
WWE 2KFebruary 29, 200060 million shipped[96]
WWE 2K (formerly WWF SmackDown!, then WWE SmackDown vs. Raw, then WWE) is a series of professional wrestling video games released by 2K Sports (formerly by THQ). The franchise takes its name from World Wrestling Entertainment's weekly television programsSmackDown and Raw. The games are developed by the Japanese game developer Yuke's.
Donkey KongJuly 9, 198158.02 million[n 12]
Donkey Kong[f] is a video game series created by Shigeru Miyamoto when he was assigned at Nintendo during the early 1980s to build a game that would appeal more to Americans on the arcade hardware of Radar Scope, a game that had been released to test audiences with poor results. The arcade hit Donkey Kong led to the creation of both the Donkey Kong and Mario franchises.
Super Smash Bros.January 21, 199954.92 million[n 13]
Super Smash Bros.[106] is a series of Nintendofighting games created by Masahiro Sakurai that features characters from several other Nintendo franchises and a few third-party franchises and is known for both its unique gameplay style and countless nods towards the company's history. Currently it is the best-selling franchise in the fighting genre.
Monster HunterSeptember 21, 200454million[107][108]
Monster Hunter is a series of action role-playing video games released by Capcom, where players take the role of a hunter in a fantasy environment and complete quests by seeking out monsters to hunt or capture. There are also gathering quests which require players to dungeon delve and recover highly valuable items.
Metal GearJuly 13, 198753.8 million[109]
Metal Gear[g] is a series of stealth games created by Japanese game designer Hideo Kojima and developed and published by Konami for the MSX. The series is known for its very serious and complicated story line but also has some hidden humor, camp, and running gags throughout the games. The franchise also includes a novel, a radio drama, comic books, and a toy line.
Dragon BallSeptember 27, 198653.5 million[110][111][112]
Dragon Ball[h], created by Akira Toriyama in 1984, is an internationally famous media franchise. It consists primarily of two manga series, five different anime, nineteen animated feature films, a collectible trading card game as well as other collectibles like action figures.
BorderlandsOctober 20, 200953 million[113][114]
Borderlands is a series of action role-playingfirst-person shooter video games produced by Gearbox Software.
The Elder ScrollsMarch 25, 199452 million[115]
The Elder Scrolls (abbreviated as TES) is an action role-playingopen world video game series developed by Bethesda Game Studios and published by Bethesda Softworks.
BejeweledMay 30, 200150 million[116]
Bejeweled is a puzzle game first developed as a browser game by PopCap Games in 2001. A sequel to this game, Bejeweled 2, was released by PopCap Games in 2004, with a third installment debuting in 2010 along with two spin-offs: Bejeweled Blitz and Bejeweled Twist.
Counter-StrikeNovember 8, 200050 million[117][118]
  • Half-Life: Counter-Strike: 4.2 million[119]
  • Counter-Strike Xbox: 1.5 million[120]
  • Counter-Strike: Condition Zero: 2.1 million[121]
  • Counter-Strike: Source: 2.9 million[122]
  • Counter-Strike: Global Offensive: 25 million[123]
Counter-Strike is a series of tacticalfirst-person shooter games that began as a mod for the game Half-Life. The series has since been developed by Valve Corporation, and published by Sierra Entertainment and Valve.
Far CryMarch 23, 200450 million[49]
Far Cry is a first-person shooter video game franchise originally developed by Crytek for the Microsoft Windows and later by Ubisoft Montreal for Microsoft Windows, PlayStation 3, Xbox, Xbox 360 and Wii, and published by Ubisoft.

At least 20 million copies[edit]

Franchise nameOriginal release dateSales
Mortal KombatOctober 8, 199249 million[124][125]
Created in 1992 Mortal Kombat is one of the best-selling fighting game series and is known for its graphic content.
Mario PartyDecember 18, 199848.21million[n 3]
Mario Party[i] is a multi-player party game featuring Mario seriescharacters in which four human- and/or computer-controlled characters compete in a board game interspersed with minigames. Most of the Mario Party games have been developed by Hudson Soft and published by Nintendo (though the arcade version was developed by Capcom).
TekkenDecember 9, 199448 million[127]
Tekken[j] is a series of fighting gameswith development by Katsuhiro Harada and published by Bandai Namco Entertainment (formerly by Namco). Originally an arcade game, versions now exist for many consoles.
FalloutSeptember 30, 199746 million[128]
Fallout is a series of post-apocalypticretrofuturisticrole-playing video games, predominantly featuring first-person shooter gameplay. It was created by Interplay Entertainment and later developed by Bethesda Game Studios and Obsidian Entertainment, and published by Bethesda Softworks.
Wii FitNovember 19, 200643.7 million[n 7]
The Wii Fit series of physicalsports games was created by Shigeru Miyamoto for Nintendo's Wii console in 2007. It is a sub-series of the Wii Series franchise.
Pac-ManMay 22, 198043.243 million[n 14]
Pac-Man[k] is an arcademaze chase game designed by Tōru Iwatani and released by Namco during the golden age of arcade video games, and is currently owned by Bandai Namco Entertainment. The franchise has spawned a series of ports, remakes, and sequels, in addition to numerous unauthorized clones.
Street FighterAugust 30, 198743 million[107]
Street Fighter[l], is a series of fighting games developed and published by Capcom, which eventually turned into a media franchise covering comic books, anime series and movies. The first game was designed by Takashi Nishiyama and Hiroshi Matsumoto in 1987 for the arcades.
UnchartedNovember 20, 200741.7 million[129][130][131][132]
Uncharted is a series of action-adventure/platform/third-person shootervideo games developed by Naughty Dog and published by Sony Computer Entertainment about the adventures of treasure hunter Nathan Drake.
The WitcherOctober 26, 200740 million[133][134]
The Witcher is an Action RPG based on the book series of the same name by Polish author Andrzej Sapkowski. The Witcher takes place in a medieval fantasy world and follows the story of Geralt, one of a few remaining 'witchers' – traveling monster hunter for hire, gifted with unnatural powers.
Guitar HeroNovember 8, 200540 million[135]
Guitar Hero is a series of music video games published by RedOctane and Activision, and developed by Harmonix Music Systems from 2005 to 2007 before development duties of the series were transferred to Neversoft starting with Guitar Hero III: Legends of Rock. However, it has been discontinued by Activision in 2011 until being rebooted in 2015.
Harry PotterNovember 15, 200140 million[136]
Based on the Harry Potter novels by British writer J. K. Rowling, the video game series (six games for the first six novels and two for the last one, a Quidditch simulation game, and four Lego games) has been developed and published by Electronic Arts. Lego Harry Potter was published by Warner Brothers.
CivilizationSeptember 199140 million[137]
Civilization is a series of turn-based strategy video games produced by Sid Meier. The basic gameplay functions are similar throughout the series, namely, guiding a civilization on a macro-scale from prehistory to the present day.
Medal of HonorNovember 11, 199939 million[n 15]
Medal of Honor is the name of a series of first-person shooter games set in World War II, developed by DreamWorks Interactive (currently known as EA Los Angeles) and published by Electronic Arts. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and the PC and Apple Macintosh.
Mario SportsMay 1, 198438.528million[n 4]
There have been numerous sports games in the Mario franchise by Nintendo. The first sports game featuring Mario was Golf in 1984.
Red DeadMay 18, 201038.35million[n 17]
Red Dead is a Western video game franchise published by Rockstar Games. It began as a cancelled Capcom production, Red Dead Revolver, which was later completed by Rockstar and expanded into a franchise.
DiabloDecember 31, 199636.5 million[145]
Developed by Blizzard North and published by Blizzard Entertainment, Ubisoft and Electronic Arts, Diablo is a dark fantasy-themed action role-playing game in a hack and slash or 'Dungeon Roaming' style.
KirbyApril 27, 199235.1 million[146][147]
The Kirby[m] series is a fantasy video game series starring the character Kirby, developed by HAL Laboratory and Nintendo, and produced by Nintendo. The gameplay of the majority of the games in the series consists mainly of action, platformer and puzzle-solving elements.
NBA LiveOctober 199435 million[148]
The NBA Live series of basketball video games is developed and published by EA Sports annually since 1995. After, an extended hiatus Nba Live made its 'comeback' with Nba Live 14
Mega ManDecember 17, 198735million[107]
Mega Man, known as Rockman[n] in Japan, is a series of over 50 released video games from Capcom, usually starring the character Mega Man.
Brain AgeMay 19, 200533 million[149]
Based on the book Train Your Brain: 60 Days to a Better Brain by Japanese neurologist Ryuta Kawashima and distributed under the Touch! Generations brand. The franchise includes two Nintendo DS games, 3 DSiWare titles and one game on the Nintendo 3DS.
Lego Star WarsApril 5, 200533 million[75]
A platform-based video game series where the player takes the role of characters from the films, in minifigure form.
Star Wars: BattlefrontSeptember 21, 200433 million[n 10]
The Star Wars: Battlefront series is a group of first-person/third-person shooters based on the Star Wars films by George Lucas. Pandemic Studios developed the first two installments, while Renegade Squadron and Elite Squadron were developed by Rebellion Developments. LucasArts was behind the entire series’ publishing. The latest installments are published by EA and developed by EA DICE
God of WarMarch 22, 200532 million[153][154][155][156]
God of War is a series of action-adventure video games loosely based on Greek mythology and Norse mythology, originally created by David Jaffe and developed by Sony's Santa Monica Studio (main installments), as well as Ready at Dawn (portable installments) and Javaground/SOE-LA (mobile installment). The multimedia franchise's central story revolves around the Spartan warrior, Kratos. The first era (Greek games) takes him on a path of vengeance to rid himself of the nightmares of murdering his wife and child and the betrayal by his father Zeus and the Olympian Gods, while the second era (Norse games) sees him redeeming himself and truly becoming a father to his son Atreus, while inadvertently making enemies of the Norse gods.
Tom Clancy's Splinter CellNovember 18, 200231 million[73]
Splinter Cell is a series of video games endorsed by American author Tom Clancy which spawned a novel series in 2004 written under the pseudonym David Michaels. As a brand, it is owned by Tom Clancy's company, Rubicon, and is licensed to Ubisoft to make the games. The characters of the game, as well as 'Third Echelon' itself, were created by Ubisoft writer J.T. Petty.
Gundam198330.9044 million[n 18]
Gundam[o] is a video game franchise based on one of the longest-running anime series featuring giant robots or mecha, created by animation studio Sunrise and currently published by Namco Bandai Games.
James Bond198230 million[160]
The franchise based on James Bond 007, the fictional British agent created in 1952 by British writer Ian Fleming, consist of over 20 video games published through several companies like Nintendo and Electronic Arts. The license is currently handled by Activision. The best known game in the franchise is GoldenEye 007, developed by Rare and published by Nintendo.
Kingdom HeartsMarch 28, 200230million[161]
Kingdom Hearts[p] is a series of action role-playing gamesdeveloped and published by Square Enix (previously by Square) and is owned by The Walt Disney Company. It is the result of a collaboration between Disney Interactive Studios and Square Enix, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer.
Tony Hawk'sSeptember 30, 199930 million[162]
The Tony Hawk's series is a skateboarding video game series endorsed by American professional skater Tony Hawk, created by game developer Neversoft and published by Activision.
Command & ConquerSeptember 26, 199530 million[163]
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series.
NintendogsApril 21, 200527.92 million[164][165]
Nintendogs is a real-timepet simulation video game series developed and published by Nintendo for the Nintendo DS and Nintendo 3DS handheld video game consoles, originally released in three versions, plus two additional versions, all differing only in the starting available dogs to play with.
Half-LifeNovember 19, 199827.6 million
  • Half-Life: 9.3 million[166]
  • Half-Life standalone expansions: 1.9 million[167]
  • Half-Life 2: 12 million[168]
  • Half-Life 2: Episode One standalone: 1.4 million[169]
  • The Orange Box: 3 million[170]
Half-Life is a science fictionfirst-person shooter computer game series developed and published by Valve Corporation, most titles of which were later ported to consoles.
Gears of WarNovember 7, 200626 million[171][172]
Gears of War is a tactical third-person shootervideo game developed by Epic Games and published by Microsoft Game Studios, revolving about a war between humans and creatures known as Locust in the fictional planet Sera.
Ratchet & ClankNovember 4, 200226 million[173]
Ratchet & Clank is a series of 3Dplatform/shootervideo games. The franchise has been developed primarily by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita,and the PlayStation 4 video game systems.
RaymanSeptember 1, 199526 million[73]
Created in 1995 by French graphic artist Michel Ancel, the main character of the series, Rayman, became the official mascot of the video game publisher Ubisoft. The Rayman series does not include the Raving Rabbids series.
Tom Clancy's Rainbow SixAugust 21, 199826 million[73]
Initially developed by Red Storm Entertainment while the Rainbow Six novel was being written by Tom Clancy, the tactical shooter franchise soon spawned a number of sequels and expansion packs. Red Storm was later acquired by Ubisoft, who currently develops and publishes the games.
Animal CrossingApril 14, 200125.25 million[7][164][174]
Animal Crossing, known in Japan as Animal Forest[q], is a video game series developed by Nintendo, in which the player lives his/her own virtual life in real time.
BioShockAugust 21, 200725 million shipped[175]
BioShock is a video game series developed by Irrational Games—the first under the name 2K Boston/2K Australia— and designed by Ken Levine.
Marvel198225 million[176]
Based on comic book superheroes, the franchise includes games from Spider-Man and X-Men published by Activision.
Tom Clancy's Ghost ReconNovember 13, 200125 million[73]
Ghost Recon is a series of militarytactical shooter video games created by Red Storm Entertainment, the game development studio founded by American author Tom Clancy.
Tiger Woods PGA Tour199825 million[177]
Tiger Woods PGA Tour is a series of video games developed and published by Electronic Arts featuring professional golfer Tiger Woods, among other professionals on the PGA Tour.
SoulsFebruary 5, 200925 million[178][179][180][181]
Souls is an action role-playing game series created and developed by FromSoftware.
Petz199524 million[73]
Petz (which includes brands like Dogz and Catz) is a series of games in which the player can adopt, raise, care for and breed their own virtual pets.
StarCraftApril 1, 199823.6 million[145][182][183][184]
StarCraft is a science fiction media franchise created by Chris Metzen and Bill Roper and owned by Blizzard Entertainment. The series has grown to include a number of other games as well as eight novels, two Amazing Stories articles, a board game and other licensed merchandise such as collectible statues and toys.
Mario & SonicNovember 6, 200722.78million[n 16]
Mario & Sonic is a crossover sports game series featuring characters from the Mario and Sonic the Hedgehog franchises.
Batman198622 million
Batman is a series of video games based on the DC Comicscharacter, and developed by Ocean Software, Atari, Sunsoft, Acclaim, EA and Rocksteady.
Yu-Gi-Oh!July 1998[189]21.8 million[189]
Based on the Japanese anime and manga franchise Yu-Gi-Oh![r] created by Kazuki Takahashi. All related video games are produced by Konami.
Power Pros199421.4 million[190]
Power Pros[s] is a traditionally Japan-only baseball series created by Konami. It is known for its big-headed characters and arcade-style gameplay.
ImagineFebruary 21, 200721 million[73]
Imagine is a series of video games by Ubisoft, aimed primarily at girls aged 6 to 14 released from 2007 onwards.
Total WarJune 13, 200021 million[191][192]
Total War is a computerstrategy game series developed by the Creative Assembly and owned and published by Sega. Its games combine turn-based strategy and resource management, with real-time tactical control of battles.
YoshiDecember 14, 199120.65 million[193]
The Yoshivideo gameseries is a franchise of platform games and puzzle games that is a spin-off of the Mario series published and produced by the Japanese gaming company Nintendo. The series revolves around Yoshi, a green dinosaur-like character.
Prince of PersiaOctober 3, 198920 million[73]
Prince of Persia is a video game franchise created by Jordan Mechner, originally developed and published by Brøderbund, then The Learning Company, and currently Ubisoft. The franchise is built around a series of action-adventure games focused on various incarnations of the eponymous prince.
Age of EmpiresOctober 26, 199720 million[194]
Age of Empires is a series of real-time strategyvideo games developed by now-defunct Ensemble Studios and Gas Powered Games, and published by Microsoft Studios. There are eight titles in the series (four of which are expansions) and a spin-off titled Age of Mythology.
CastlevaniaSeptember 26, 198620 million[195]
Castlevania is a video game series created and developed by Konami originally released as Akumajō Dracula[t]. The franchise spawned a number of action figures and a Netflix series.
FroggerJune 5, 198120 million[196]
An arcade franchise developed and currently owned by Konami. The first entry in the series was released worldwide by Sega and Gremlin Industries in 1981. Frogger has seen numerous sequels for a number of systems including computers and video game consoles. The given sales figure does not include arcade game sales.
J.B. HaroldAugust 198620 million[197][198]
J.B. Harold is a series of mystery adventure games. It began with J.B. Harold Murder Club, released by Riverhillsoft for the NEC PC-98 computer in 1986, and the series has since been released on various platforms.
LemmingsFebruary 14, 199120 million[199]
Lemmings is a puzzle video game, developed by DMA Design (now Rockstar North) and owned by Psygnosis (now Sony Computer Entertainment Liverpool) who published it in 1991, originally for the Commodore Amiga.
Simple199820 million[200]
The Simple series are a number of series of budget-priced video games, published by Japanese company D3 Publisher and developed by a variety of companies, covering many systems.
SingStarMay 21, 200420 million[201]
SingStar is a competitive karaoke video game series for the PlayStation family, published by Sony Computer Entertainment Europe and developed by London Studio. Fifteen English-language installments of the series have been released for the PlayStation 2, with recent versions also released for the PlayStation 3.
SpongeBob SquarePantsMarch 15, 200120 million[202]
SpongeBob SquarePants is an American animated television series and media franchise. The games were formerly published by THQ and currently published by Activision.
Spyro the DragonSeptember 10, 199820 million[203]
Spyro the Dragon is a platform game series, with development by Insomniac Games before handling development duties to alternate developers. Publishing was provided by Universal Interactive before being transferred over to Sierra Entertainment, and currently owned and published by Activision. The series stars the video game characterSpyro, a purple European dragon. The franchise expanded to several other platforms including portable and mobile applications.
TalesDecember 15, 199520 million[204]
The Tales[u] series is a media franchise of role-playing video games created by Wolf Team and formerly published by Namco. The series is currently developed and published by Bandai Namco Entertainment.
Mass EffectNovember 20, 200720 million[205][206][207]
Mass Effect is a series of sci-fi third-personaction role-playing games developed by the Canadian company BioWare Edmonton.
Devil May CryAugust 23, 200120 million[107]
Devil May Cry is a series of video games set in the modern day, created by Hideki Kamiya and developed by Capcom.
SimCityFebruary 2, 198920 million[208][209]
SimCity is an open-endedcity-buildingvideo game series and the brainchild of developer Will Wright. It was published by Maxis (now a division of Electronic Arts).
Raving RabbidsNovember 14, 200620 million[87]
Raving Rabbids is a Party video games and a spin-off to Rayman developed and published by Ubisoft.

At least 10 million copies[edit]

Franchise nameOriginal release dateSales
Teenage Mutant Ninja TurtlesFebruary 1, 198919.1 million[210][211]
A video game franchise based on the Media Franchise of the Same Name
DriverJune 30, 199919 million[73]
Driver is a series of mission-based driving video games for PlayStation, PlayStation 2, Xbox, Wii, PlayStation Portable, Game Boy Advance, mobile phones and PC. Developed by Reflections Interactive in Newcastle upon Tyne, UK, it was originally published by GT Interactive, later by Atari, and currently by Ubisoft.
WarcraftJanuary 15, 199419 million[212]
Warcraft is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. The franchise also includes tabletop games, collectible card games and a film. Figure does not include World of Warcraft and Hearthstone.
Midnight ClubOctober 26, 200018.5 million shipped[144]
Midnight Club is a series of free roamracing games within metropolitan areas developed by Rockstar San Diego and published by Rockstar Games.
Football ManagerNovember 5, 200418.1million[213]
Football Manager is a series of association football management simulation games developed by Sports Interactive and published by Sega. The game began its life in 1992 as Championship Manager; however, following the break-up of their partnership with original publishers Eidos Interactive, Sports Interactive lost the naming rights and re-branded the game Football Manager with their new publishers Sega.
Dynasty WarriorsFebruary 28, 199718 million[214]
Dynasty Warriors[v] is a series of tactical action video games created by Koei which began as a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese epic of the same name.
Rock BandNovember 20, 200718 million[215]
Rock Band is a series of music video games developed by Harmonix Music Systems and MTV Games, and distributed by Electronic Arts for the PlayStation 2, 3 and 4, Xbox 360 and Xbox One, and Wii game consoles. The series expands upon Harmonix' earlier work on the Guitar Hero series, and allows for up to four players to virtually perform rock music songs on lead guitar, bass guitar, drums, keyboard, and vocals using special controllers modeled after musical instruments.
MetroidAugust 6, 198617.44 million[97][216]
The Metroid[w] is a series of science fiction-based video games produced by Nintendo, spanning through several Nintendo systems like the Famicom Disk System, NES, Game Boy, Super NES, Game Boy Advance, Nintendo GameCube, Nintendo DS, and Wii.
Megami TenseiSeptember 11, 198717.2million[n 19]
Megami Tensei is a franchise of role-playing video games created by Atlus and owned by Sega. It includes the Persona sub-series.
ZumaDecember 12, 200317 million[218]
Zuma is a fast-paced puzzle game developed by PopCap Games. It can be played for free online at several Web sites, and can be purchased for a number of platforms, including PDAs, mobile phones, and the iPod. An enhanced version, called Zuma Deluxe, is available for purchase in Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3.
NBA 2KNovember 10, 199917 million shipped[144]
NBA 2K is a basketballvideo game series that was initially exclusive for the Dreamcast starting in 1999. The series was originally published by Sega, under the label Sega Sports, now published by 2K Sports and developed by Visual Concepts.
Professor LaytonFebruary 15, 200717 million[219]
The Professor Layton[x] series is a puzzleadventure game series for the Nintendo DS, currently consisting of six games developed by Level 5, as well as a crossover title. Each title is based in a series of puzzles and mysteries given by the citizens of towns that the main characters visit. It is not necessary to solve all the puzzles to progress, but some are mandatory and at certain points in the game a minimum number of puzzles must be solved before the plot may continue.
Spider-Man198217 million[220][221]
Numerous electronic games featuring the popular Marvel ComicssuperheroSpider-Man have been released. To date, Spider-Man has made appearances on over 15 gaming platforms, which also includes mobile games on cellphones.
ForzaMarch 27, 2005≈16 million[222]
Forza is a semi-simulation racing video game franchise made for the Xbox brand of consoles owned by Microsoft Studios. A direct competitor to the PlayStation-exclusive Gran Turismo series, Forza is known for its high level of vehicle customization features, including a car vinyl editor. The series is divided between two series; the original track-focused Forza Motorsport developed by American developer Turn 10 Studios, and the 2012-debuted open world-focused Forza Horizon primarily developed by British developer Playground Games.
Super Robot WarsApril 20, 199116 million[223]
Super Robot Wars is a series of tactical role-playing video games produced by Banpresto, a Japanese division of Bandai Namco Entertainment. Starting out as a spinoff of the Compati Hero Series, the main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another.
BemaniDecember 199715.84 million[n 20]
The Bemani franchise was created by Konami's music video game division. It began with Beatmania in 1997 and was then expanded with other arcaderhythm game series such as Dance Dance Revolution, Guitar Freaks, and Drum Mania.
Jak and DaxterDecember 4, 200115 million[227]
Jak and Daxter is a series of open world3Dplatform/shooter/racingvideo games. Originally developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2, the franchise has appeared on the PlayStation Portable, PlayStation Vita, PlayStation 3, and PlayStation 4 video game systems.
Backyard SportsOctober 24, 199715 million[228]
Backyard Sports is a series of video games that play on both consoles and computers. The series is best known for starring kid-sized versions of popular professional sports stars, such as Albert Pujols, Paul Pierce, Barry Bonds, Tim Duncan, Kevin Garnett, Tom Brady, Alex Rodriguez, Joe Thornton and Andy Macdonald. The Backyard Sports series is the only game brand licensed by all the leading professional US sports leagues (MLB, NBA, NFL, NHL, and MLS).
FamistaDecember 10, 198615 million[229]
Famista[y], previously known as Family Stadium, is a baseball video game franchise published by Bandai Namco Entertainment. The series began with Pro Baseball: Family Stadium on the Nintendo Family Computer in 1986, and has since expanded onto several home consoles, handhelds and mobile phones, the latest being Pro Baseball: Famista Evolution for the Nintendo Switch in 2018.
Barbie198415 million[230]
Based on the Barbie doll made by Mattel, the video games are currently published by Activision.
BurnoutNovember 11, 200115 million[231]
Burnout is a series of high-speed racing games for game consoles. The game series was developed by Criterion Games, published by Acclaim and later Electronic Arts.
GexNovember 16, 199415 million[232]
Gex is a platformer video game series, developed by Crystal Dynamics and owned formerly by Eidos Interactive and currently by Square Enix Europe. It details the adventures of an anthropomorphicgecko named Gex who travels through the media dimension to stop Emperor Rez.
HitmanNovember 200015 million[233]
Hitman is a video game franchise available on PC as well as several video game consoles, including PlayStation 3, PlayStation 2, Xbox 360, Xbox and Nintendo GameCube, developed by the Danish company IO Interactive and formerly published by Eidos Interactive and Square Enix Europe. The plot focuses on an extremely skilled cloneassassin who is sent to silently kill the world's most powerful criminals.
SoulcaliburDecember, 199515 million[234]
The Soulcalibur series is a weapon based fighting game series of arcade games. Each installment has its own version on a home console formerly by Namco and currently by Bandai Namco Entertainment.
Just CauseSeptember 22, 200615 million[235]
Just Cause is an action-adventure video game series created by Avalanche Studios. The series currently consists of four games, Just Cause, Just Cause 2, Just Cause 3, and Just Cause 4. The games are open world and take place in tropical environments.
Ace CombatJune 30, 1995≈14 million[236]
Ace Combat is an arcade-style combat flight simulation video game franchise published by the Japanese company Bandai Namco Entertainment (formerly by Namco). Although typically set in a fictional universe, many details are similar to real-life wars, and the franchise features actual present-day aircraft in addition to fictional ones.
RollerCoaster TycoonMarch 31, 199914.4 million[237]
RollerCoaster Tycoon is a series of video games that simulate amusement park management. Each game in the series challenges players with open-ended amusement park management and development, and also allows players to construct and customize their own unique roller coasters.
Worms199514 million[238]
Worms is a series of turn-basedvideo games developed by Team17. Players control a small platoon of worms across a deformable landscape, battling other computer- or player-controlled teams. The game's concept was devised by Andy Davidson.
SplatoonMay 18, 201513.64million[239][25]
Splatoon is a third-person shooter series developed by Nintendo. Gameplay centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun, bucket, or brush-based weaponry.
Pokémon Mystery DungeonNovember 17, 200513.07 million[n 21]
Pokémon Mystery Dungeon is a roguelike spin-off series of Pokémon, with ten games across four platforms. It was first developed and published by ChunSoft and later Spike Chunsoft.
Saints RowAugust 29, 200613 million[243]
Saints Row is a popular video game series created by Volition. The gameplay consists of a mixture of action, adventure and driving and has gained controversy for its adult nature and violent themes. The games in the series are written as comedies that feature popular culture homages and parodies, as well as self-referential humor.
MystSeptember 24, 199313 million[244]
The Myst franchise consists of a series of adventure games and novels, centering on the storyline of Atrus and his family, who are descendants of the fallen D'ni civilization—a subterranean city whose people could link to other universes by writing a descriptive book about that world.
Yo-kai WatchJuly 11, 201313 million[245]
Yo-kai Watch[z] is a mixed-media franchise of role-playing video games and toys, created and developed by Level-5.
Dead RisingAugust 8, 200613 million[107]
Dead Rising[aa] is a series of survival horroraction-adventure games developed by Capcom and produced by Keiji Inafune.
Fire EmblemApril 20, 199013 million[246]
Fire Emblem[ab] is a fantasytactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Family Computer (Famicom), the series consists of fifteen main games and three spin-offs. Described by its creators as a 'role-playing game simulation', the gameplay revolves around tactical movement of characters across grid-based environments, while incorporating a story and characters similar to traditional role-playing video games.
Cooking MamaMarch 23, 200612 million[247]
Cooking Mama[ac] is a series of cookerysimulation-styled minigame compilation video games developed by Cooking Mama Limited (formerly known as Office Create) and published by Taito in Japan and for the iPhone OS, Majesco Entertainment in North America and 505 Games in Europe.
SOCOMAugust 27, 200212 million[248]
SOCOM is a series of third-person shooter video games created by Zipper Interactive. The games focus on various teams of United States Navy SEALs completing missions with occasional help from other special operations forces from around the world such as the SAS, SBS, and GROM.
Star FoxFebruary 21, 199312 million[249]
Star Fox[ad] is a video game series created by Shigeru Miyamoto from Nintendo during the early 1990s. The original game was a forward-scrolling 3D Sci-Firail shooter. Later sequels added more directional freedom as the series progressed. The game concept was inspired by a shrine to a fox god who could fly, which Shigeru Miyamoto visited regularly. The shrine was accessible through a series of arches, thus, inspiring the gameplay.[250]
Momotaro DentetsuOctober 26, 198712 million[251]
Momotaro Dentetsu[ae] (also known by the abbreviated name Momotetsu) is a long-running board game-style video game series in Japan. The game mechanics are often compared to the board games sugoroku and Monopoly.
Guild WarsApril 28, 200511.5 million[254]
Guild Wars is an episodic series of multiplayer online role-playing games created by ArenaNet, a Seattle game development studio and a subsidiary of the South Koreangame publisherNCsoft.
YakuzaDecember 8, 200511million[213]
Yakuza is an open worldaction-adventure game franchise created and published by Sega.
Left 4 DeadOctober 17, 200811 million shipped[255]
Left 4 Dead is a series of cooperativefirst-person shooter video games produced by Valve Corporation.
One PieceJuly 19, 200010.16million[256][257][258]
One Piece[af] is a Japanese anime and manga series written by Eiichiro Oda, and has been adapted into several video games and published by Bandai Namco Entertainment.
Adventure IslandSeptember 12, 198610 million[259]
Adventure Island[ag], also known as Hudson's Adventure Island, is a platform game series developed by Hudson Soft.
ARMANovember 10, 200610 million[260]
ARMA is a series of first person tactical military shooters on with large elements of realism and simulation.
AsphaltNovember 21, 200410 million[261]
Asphalt Urban GT is a series of racing games developed by Gameloft and published by Ubisoft for portable platforms including Nintendo DS, PlayStation Portable and mobile phones.
BombermanJuly 198310 million[262]
Bomberman is a strategic, maze-based computer and video game franchise originally developed and published by Hudson Soft and is currently owned by Konami. The original game was published in 1983.
NarutoOctober 23, 200310million[263]
Naruto[ah] is a Japanese anime and manga series written by Masashi Kishimoto, and has been adapted into several video games, many being developed by CyberConnect2 and published by Bandai Namco Entertainment.
Nobunaga's Ambition198310 million[264]
Nobunaga's Ambition[ai] is a turn-based computerized wargame series by Koei that originated from Japan. The games are set during the Sengoku period of feudal Japan.
Taiko no TatsujinFebruary 21, 200110 million[265]
Taiko no Tatsujin[aj] is a series of rhythm video games developed and published by Bandai Namco Entertainment, beginning in 2001 with the arcade game Taiko no Tatsujin. The player uses a taiko drum to play alongside the music, using two large sticks known as 'bachi' to hit it. Several releases of the series were made for arcades, home game consoles, handheld systems and mobile phones, the latest being the Nintendo Switch title Taiko no Tatsujin: Drum 'n' Fun!, releases in 2018.
Buzz!October 21, 200510 million[266]
Buzz! is a series of video games originated by Sleepydog Ltd., developed by Relentless Software and published by Sony Computer Entertainment Europe for the PlayStation 2 console. They are quiz games that sees the players answering trivia questions whilst competing in the fictional game show, Buzz.
Colin McRae RallyJuly 199810 million[267]
Colin McRae Rally is a racing video game series developed and published by Codemasters. The series is named after the late World Rally Championship driver Colin McRae, who provided technical advice during development.
Deer HunterDecember 31, 199710 million[268]
Deer Hunter is a first-person shooting game series of North American video games published by WizardWorks, a division of Infogrames.
The Lord of the RingsOctober 21, 200210 million[269]
Based on the series of movies The Lord of the Rings by Peter Jackson, the series include The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King, published by Electronic Arts.
Pitfall!April 20, 198210 million[270]
Pitfall! is a series of platform games developed by Activision.
The SettlersJune 30, 199310 million[73]
The Settlers[ak] (also known as Serf City) is a slow-paced real time strategyvideo game by German developer Blue Byte.
PersonaSeptember 20, 199610 million[217]
Persona is a subseries of the Megami Tensei role-playing game franchise created by Atlus and owned by Sega.

At least 5 million copies[edit]

Franchise nameOriginal release dateSales
SaGaDecember 15, 19899.9 million[271]
SaGa is a series of open worldrole-playing video games formerly produced by Square and is currently owned by Square Enix.
Dead or AliveNovember 26, 19969.7 million[272]
Dead or Alive[al] is a video game series produced by Tecmo that comprises primarily fighting games. The story and characters are the creation of Tomonobu Itagaki, and the game was developed by Tecmo's Team Ninja development team.
Tomodachi CollectionJune 9, 20099.65 million shipped[273][274][275][276]
Tomodachi Collection is a life simulationvideo game series developed and published by Nintendo, originally released in June 2009 for the Nintendo DS. The games are about players watching over the more-than-often ridiculous lives of their Mii characters, as they go about and perform daily activities, make friendships, and start romantic relationships. A sequel for the Nintendo 3DS called Tomodachi Life was released in 2013 in Japan, and 2014 worldwide.
Marvel vs. CapcomSeptember 9, 19969.2million[107]
Marvel vs. Capcom[am] is a series of fighting games developed and published by Capcom featuring characters from Marvel Comics and Capcom's own video game franchises.
Namco MuseumNovember 22, 19959.113 million[n 22]
Namco Museum[an] is a series of video game compilations developed and published for home video game platforms by Bandai Namco Entertainment, formerly known as Namco. The series packages Namco arcade games developed by Namco, bundling them with bonus content, online leaderboards and customizable game options.
LuigiJanuary 21, 19949.05 million[19]
The Luigivideo gameseries is a franchise of survival horror, platform games and puzzle games that is a spin-off of the Mario franchise published and produced by Nintendo. The series revolves around Luigi, Mario's brother.
EA Sports NASCAR seriesOctober 31, 19979 million[282]
EA Sports NASCAR series was a series of NASCAR video games published by EA Sports. The series began with NASCAR 98 and NASCAR 99 in 1997 and 1998, respectively. EA Sports then released NASCAR Thunder 2002 in 2001, and ever since then, Jeff Gordon (2002), Dale Earnhardt, Jr. (2003), and Tony Stewart (2004) were on the cover. After NASCAR Kart Racing was released in 2009 for the Wii, EA's contract with NASCAR has since expired.
Payday: The HeistOctober 18, 20119 million[283]
Payday: The Heist is a downloadable cooperative first-person shooter video game developed by Overkill Software and published by Sony Online Entertainment. Payday 2 was released in 2013 and will continued to be supported by Overkill Software until 2019.[284]
DoomDecember 10, 19938.5 million[285]
Doom is a series of video games by id Software, and several licensed properties have been based on the series.
OnimushaJanuary 25, 20018.3 million[107]
Onimusha[ao] is a series of action-adventure games by Capcom. The series makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements.
Inazuma ElevenAugust 22, 20088 million[286]
Inazuma Eleven[ap] is a role-playingsports game franchise created by Level-5.
CarsJune 6, 20068 million[287]
Cars is a video game based on the Disney/Pixar film, Cars, it serves as a non-canon sequel to it.
Zoo TycoonOctober 17, 20018 million[288]
The Zoo Tycoon series is a video game series that began in 2001. All of the games in the series focus around building up a successful zoo and running it, although scenarios may have other goals. It was developed by Blue Fang Games.
Carnival GamesAugust 27, 20078 million shipped[144]
Carnival Games is a video game franchise for Nintendo's Wii console, the Nintendo DS, and Microsoft'sKinect. It was published by Global Star Software, before GSS was absorbed into Take-Two Interactive (and what is now 2K Play).
Watch DogsMay 27, 20148 million shipped[73]
Watch Dogs is an open worldaction-adventurevideo game developed by Ubisoft Montreal.
Ninja GaidenDecember 9, 19887.705 million[n 23]
Ninja Gaiden[aq] is a series of video games by Tecmo featuring the dragonninja, Ryu Hayabusa. The series was originally known as Ninja Ryukenden[ar] in Japan, while the original arcade title and early home installments of the series were usually known as Shadow Warriors in the PAL region.
Everybody's GolfJuly 7, 19977.5 million[291]
Everybody's Golf[as], known as Hot Shots Golf in North America is a series of golfgames published by Sony for the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3consoles.
Max PayneJuly 25, 20017.5 million[144]
Max Payne is a third-person shooter video game series originally developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers. Later versions were published and developed by Rockstar Games. The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet.
Ace AttorneyOctober 11, 20017.1 million[107]
Ace Attorney, known as Turnabout Trial[at] in Japan, is an adventure visual novel-style game series, by creator Shu Takumi. It is owned and published by Capcom.
King's Quest19807 million[292]
King's Quest is a graphic adventure game series created by the American software company Sierra Entertainment.
Romance of the Three Kingdoms10 December 19857 million[293]
Romance of the Three Kingdoms[au] is a turn-based computerized wargame series by Koei that originated from Japan. The games cover events of the Romance of the Three Kingdoms and the Chronicles of the Three Kingdoms in China during the 2nd and 3rd centuries.
Samurai WarriorsFebruary 11, 20047 million[294]
Samurai Warriors[av] is a series of hack and slash video games created by Koei. The series is set during the Sengoku period of Japanese history and has similar system of Dynasty Warriors series.
Moto RacerAugust 31, 19977 million[295]
Moto Racer is a sports game based on motorbikes developed and published by Nobilis.
OddworldSeptember 19, 19977 million[296]
Oddworld is a comprehensive fictional universe presented in video game form, created by game developers Oddworld Inhabitants under the direction of Lorne Lanning.
Project Gotham RacingNovember 9, 20017 million[297]
Project Gotham Racing is a franchise of racing video games developed by Bizarre Creations and is published by Microsoft Game Studios and Sega. This series is exclusive to the Dreamcast, Xbox and Xbox 360 consoles only. This series of racing games consists of Metropolis Street Racer, Project Gotham Racing, Project Gotham Racing 2, Project Gotham Racing 3, and Project Gotham Racing 4.
UnrealMay 22, 19987 million[298]
The Unreal series is a video gamefranchise developed by Epic MegaGames, now known as Epic Games and originally published by GT Interactive, later by Infogrames, Atari, and currently by Midway Games. It was powered by the Unreal Engine which had been in development for over three years before the game was released.
TrineJuly 3, 20097 million[299]
Trine is an action-platform and puzzle game developed by Frozenbyte that takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles. It has a sequel that was first released in 2011.
Nancy DrewDecember 23, 19987 million[300]
Nancy Drew games follow the popular adventure game style of play. Players must move Nancy around in a virtual environment to talk to suspects, pick up clues, solve puzzles, and eventually solve the crime. They are usually published by Her Interactive.
RugratsJune 29, 19997 million[301]
Video game series based on the animated series of the same name, published by THQ.
EyeToyNovember 4, 20036.7 million[302]
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2 and PlayStation Portable. Games on these series require the camera to input gestures in order to achieve certain goals in themselves.
MX vs. ATVMarch 16, 20056.5 million shipped[303]
MX vs. ATV is an offroad racing game franchise developed by Rainbow Studios and published by Nordic Games, who took control of the franchise's publishing rights from THQ after the latter's bankruptcy.
Lost PlanetDecember 21, 20066.2 million[107]
Lost Planet is a third-person shooter video game series, developed and published by Capcom.
ExcitebikeNovember 30, 19846.16 million[304]
Excitebike is a motocrossracingvideo game franchise made by Nintendo. It is part of the larger Excite series, which includes other racing games, but with different vehicles such as trucks and animal-themed robots.
ManaJune 8, 19916.122 million[271][aw]
The Mana series, known in Japan as Seiken Densetsu[ax], is an action role-playing game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story, Final Fantasy Adventure, to Square's flagship franchise Final Fantasy, though most Final Fantasy inspired elements were subsequently dropped, starting with the second installment, Secret of Mana.
Army Men19986 million[310]
Army Men is a series of video games developed by 3DO and Global Star Software based around plastic army men.
Alone in the Dark19926 million[311]
Alone in the Dark is a series of survival horrorvideo games from Infogrames, based on the writings of H. P. Lovecraft, although later games in the series drew inspiration from other sources, including Voodoo, the Wild West, and the works of H.R. Giger.
Brothers in ArmsMarch 1, 20056 million[73]
Brothers in Arms is a first-person shootervideo game series created by Gearbox Software and published by Ubisoft, originally released in early 2005. The game takes place during World War II and focuses on team strategy rather than the faster paced run and gun tactics of the Medal of Honor series.
Carmen Sandiego19856 million[312]
Carmen Sandiego was originally conceived in 1983 by ex-Disney artist Gene Portwood, Mark Iscaro, Dane Bigham and Lauren Elliott at Brøderbund Software. The concept for the product evolved from a game the Carlstons (founders of Brøderbund) played as kids, using the world almanac and maps to play quiz games. The franchise later developed into television series and books.
Championship ManagerSeptember 1, 19926 million[313]
The Championship Manager series is a series of British football-management simulation. It was one of the most popular video game franchises of all time. The Championship Manager brand and game was conceived by two brothers: Paul and Oliver Collyer. The series was split in two in 2005 as the Collyers decided that their vision of the game was at odds with that of publisher Eidos Interactive so they need to leave to continue making a game they could be proud of. The brothers lost their battle to keep the Championship Manager name, however, and so their series was rebranded as Football Manager while Eidos continued to develop the game their own way under the Championship Manager moniker.[314]
Hatsune Miku: Project DIVAJuly 2, 20096million[213]
Hatsune Miku: Project DIVA is a series of rhythm games created by Sega, based on the Vocaloid character Hatsune Miku.
NBA Jam19936 million[315]
NBA Jam is a series of basketball-based video games created by Midway and later Electronic Arts.
Test Drive19876 million<[316]
Test Drive is the name of a racing game franchise originally published by Accolade, which was later bought by Infogrames. The Test Drive games are now published by Atari, the name which Infogrames renamed itself in 2003.
TurokFebruary 28, 19976 million[317]
Turok is a first-person shooter video game series, set in a primitive world inhabited by dinosaurs and other creatures, published by Acclaim Entertainment.
Warhammer 40,000August 20036 million[243]
Warhammer 40,000 is a series of video games based on the Games Workshop tabletop game Warhammer 40,000. Since being taken over by THQ in 2001, games in the franchise have included real-time strategyDawn of War, its expansions and sequel for windows PCs; Squad Command, a turn-based tactics game for handheld systems; turn-based strategy game Glory in Death for the Nokia N-Gage and first person shooter Fire Warrior for Windows and PlayStation 2.
ConflictSeptember 30, 20026 million shipped[313]
Conflict is a series of tacticalthird-person shooter developed by Pivotal Games and published by SCi.
XenoFebruary 11, 19985.775 million shipped[ay]
Xeno is a Japanesescience fiction video game meta series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft.
Major League Baseball 2KMarch 1, 20045.5 million[336]
Major League Baseball 2K is a series of Major League Baseball video games, developed by Visual Concepts and Kush Games, and published by 2K Sports. Visual Concepts called the series World Series Baseball in years prior to 2004 for the Dreamcast, with Pedro Martínez as the cover athlete.
Virtua FighterDecember 1993Over 5.4million[n 24]
Virtua Fighter is a 3D fighting game series created by Yu Suzuki and developed and published by Sega.
ChronoMarch 11, 19955.4 million[271]
The Chrono[az] series is a video game franchise formerly developed by Square and is currently owned by Square Enix. It began in 1995 with the time travelrole-playing video gameChrono Trigger, which spawned two continuations, the visual novelRadical Dreamers and the role-playing game Chrono Cross.
AnnoSeptember 24, 19985 million[73][341]
Anno is a series of games with both real time strategy and city building elements, developed by Germany-based Sunflowers Interactive Entertainment Software company.
Asterix19835 million[342]
Based on The Adventures of Asterix[ba], a series of French comic books by René Goscinny (stories) and Albert Uderzo (illustrations). The video game franchise has been handled by Infogrames since 1993.
Baldur's GateNovember 30, 19985 million[343]
Baldur's Gate is a series of role-playing video games that take place on Faerûn, the main continent from Dungeons & Dragons's Forgotten Realms campaign setting, set in the years following the cataclysmicTime of Troubles, originally developed by BioWare.
Chessmaster19865 million[344]
Chessmaster is a chess playing video game series by Ubisoft initially developed by The Software Toolworks. It includes numerous tutorials by International MasterJoshua Waitzkin for players of all skill levels.
StrongholdOctober 21, 20015 million[345]
Stronghold is a historic real-time strategy (RTS) game series developed by Firefly Studios starting from 2001. The game focuses primarily on conquest and expansion through military pursuits, but also provides space for economic strategy and development.
Tecmo BowlDecember, 19875 million[289]
Tecmo Bowl is an arcade video game series of American Football released by Tecmo, Inc.
The MatrixMay 14, 20035million[346]
The Matrix is a media franchise spawned from the 1999 film The Matrix, and has several video game adaptations starting with 2003 title Enter the Matrix.
TOCA Touring CarNovember, 19975 million[347]
TOCA is a racing video game series developed and published by Codemasters, initially focusing specifically on touring car racing but more recently expanding to cover a wide variety of motorsport.
Twisted MetalNovember 5, 19955 million in North America[348]
Twisted Metal is a vehicular combat series made for the PlayStation, PlayStation 2, PlayStation 3 and PSP. The series is published by Sony and developed by the game studio Incognito Entertainment.
V-RallyJuly 19985 million[349]
V-Rally is a racing game franchise originally developed by Eden Studios and published by Infogrames and later by Electronic Arts.
MafiaAugust 28, 20025 million shipped[144]
Mafia is a third-person shooter series made for Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, and Xbox One that is set in the 1930s through 1960s and focuses on fictional American Mafia families of that era. The series is currently published by 2K Games and developed by 2K Czech, previously known as Illusion Softworks and currently developed by Hangar 13.

See also[edit]

Notes[edit]

  1. ^Japanese: ファイナルファンタジーHepburn: Fainaru Fantajī?
  2. ^Japanese: ゼルダの伝説?
  3. ^Japanese: バイオハザード?
  4. ^Japanese: グランツーリスモ?
  5. ^Japanese: ドラゴンクエスト?
  6. ^Japanese: ドンキーコングHepburn: Donkī Kongu?
  7. ^Japanese: メタルギア?
  8. ^Japanese: ドラゴンボールHepburn: Doragon Bōru?
  9. ^Japanese: マリオパーティーHepburn: Mario Pātī?
  10. ^Japanese: 鉄拳?, lit. Iron Fist
  11. ^Japanese: パックマン Pakkuman?
  12. ^Japanese: ストリートファイターHepburn: Sutorīto Faitā?
  13. ^Japanese: 星のカービィHepburn: Hoshi no Kābi?
  14. ^Japanese: ロックマンHepburn: Rokkuman?
  15. ^Japanese: ガンダムHepburn: Gandamu?
  16. ^Japanese: キングダムハーツHepburn: Kingudamu Hātsu?
  17. ^Japanese: Dōbutsu no MoriHepburn: どうぶつの森?
  18. ^Japanese: 遊☆戯☆王Hepburn: Yūgiō?, lit. 'Game King'
  19. ^Japanese: 実況パワフルプロ野球Hepburn: Jikkyō Powerful Pro Yakyū?
  20. ^Japanese: 悪魔城ドラキュラHepburn: Akumajō Dorakyura?, lit. 'Devil's Castle Dracula'
  21. ^Japanese: テイルズHepburn: Teiruzu?
  22. ^Japanese: 真・三國無双Hepburn: Shin Sangokumusō?, lit. 'True – Unrivaled Three Kingdoms'
  23. ^Japanese: メトロイドHepburn: Metoroido?
  24. ^Japanese: レイトン教授シリーズHepburn: Reiton-kyōju?
  25. ^Japanese: ファミスタ?
  26. ^Japanese: 妖怪ウォッチHepburn: Yōkai Wotchi?
  27. ^Japanese: デッドライジングHepburn: Deddo Raijingu?
  28. ^Japanese: ファイアーエムブレムHepburn: Faiā Emuburemu?
  29. ^Japanese: クッキング ママHepburn: Kukkingu Mama?
  30. ^Japanese: スターフォックスHepburn: SutāFokkusu?
  31. ^Japanese: 桃太郎電鉄Hepburn: Momotarō Dentetsu?, Momotarō Electric Railway
  32. ^Japanese: ワンピースHepburn: Wan Pīsu?
  33. ^Japanese: 高橋名人の冒険島Hepburn: Takahashi Meijin no Bouken Jima?, lit. 'Master Takahashi's Adventure Island'
  34. ^Japanese: ナルトHepburn: Naruto?
  35. ^Japanese: 信長の野望Hepburn: Nobunaga no Yabō?
  36. ^Japanese: 太鼓の達人?
  37. ^German: Die Siedler
  38. ^Japanese: デッドオアアライブHepburn: Deddo oa Araibu?
  39. ^Japanese: マーヴルVSカプコンHepburn: Māburu bāsasu Kapukon?
  40. ^Japanese: ナムコミュージアムHepburn: Namuko Myūjiamu?
  41. ^Japanese: 鬼武者?, lit. 'Oni Warrior'
  42. ^Japanese: イナズマイレブンHepburn: Inazuma Irebun?
  43. ^Japanese: 忍者外伝?
  44. ^Japanese: 忍者龍剣伝Hepburn: Ninja Ryūkenden?, lit. 'Legend of the Ninja Dragon Sword'
  45. ^Japanese: みんなのGOLFHepburn: Minna no Golf?
  46. ^Japanese: 逆転裁判Hepburn: Gyakuten Saiban?
  47. ^Japanese: 三國志Hepburn: Sangokushi?
  48. ^Japanese: 戦国無双Hepburn: Sengoku Musō?
  49. ^Mana series:
    • Up until March 2015 – 6million[305]
    • Seiken Densetsu Collection (Switch) – 49,129 (Japan)[306]
    • Seiken Densetsu 2 (PS4/PSV) – 72,687 (Japan)
      • Physical – 59,325 (41,378 PS4,[307] 17,947 PSV)[308]
      • Digital – 13,362[309]
  50. ^Japanese: 聖剣伝説?, lit. 'Holy Sword Legend'
  51. ^Xeno franchise:
    • Xenogears – 1.19million[318]
    • Xenosaga series – 1,681,955
      • Xenosaga Episode I – 1million[319]
      • Xenosaga Freaks – 20,455 (Japan)[320]
      • Xenosaga Episode II – 280,000 (Japan)[321]
      • Xenosaga I & II – 38,500 (Japan)[322]
      • Xenosaga Episode III – 343,000[323]
    • Xenoblade Chronicles series – 2,703,434+
      • Xenoblade Chronicles – 588,783+
        • Xenoblade Chronicles (Wii) – 400,000+ (200,000 in Japan,[324][325] 200,000+ overseas)[326]
        • Xenoblade Chronicles 3D (3DS) – 188,783 (113,783 in Japan,[327] 75,000 in the US)[328][329]
      • Xenoblade Chronicles X – 390,171
        • Japan – 150,171 (127,366 physical,[330] 22,805 digital)[331]
        • France – 40,000[332]
        • United States – 200,000[333]
      • Xenoblade Chronicles 2 – 1.73million[334]
      • Xenoblade Chronicles 2: Torna – The Golden Country – 5,697[335]
  52. ^Japanese: クロノ?
  53. ^French: Astérix

Footnotes[edit]

  1. ^ abSuper Mario series:
    • Up until September 2015 – 310million+[21]
    • October 2015 to March 2016 – 1.64million[22][23]
    • April 2016 to March 2017 – 3.37million[24]
    • New Super Mario Bros. 2 sales from April 2017 to March 2019 – 1.89million[25][26]
    • Super Mario Odyssey (released October 2017) – 14.94million[25][27]
    • New Super Mario Bros. U Deluxe (2019) – 5.79million[28]
    • Super Mario Maker 2 (2019) – 2.42million[29]
  2. ^ abMario Kart series:
    • Up until March 2014 – 100.13million[50]
    • Mario Kart 7 sales from April 2014 to March 2019 – 8.64million[25][50]
    • Mario Kart 8 (including Mario Kart 8 Deluxe) sales from May 2014 to March 2019 – 26.33million[25]
  3. ^ abMario Party:
    • Up until 2014 – 39.6million[126]
    • Mario Party 10 (2015) – 2.21million[64]
    • Super Mario Party (2018) – 6.4million[25]
  4. ^ abMario Sports series:
    • Mario & Sonic series: 22.78million[n 16]
    • Mario Tennis Aces: 2.64million[25]
    • Mario Strikers Charged: 1.77 million[6]
    • Mario Hoops 3-on-3: 1.3 million[142]
    • Mario Super Sluggers: 1.26 million[40]
    • Super Mario Strikers: 1.2 million[143]
    • Japan sales:[9]
      • Mario Tennis: 1.46 million
      • Mario Tennis series: 1.93 million
      • Mario Slam Basketball: 0.4 million
      • Mario Power Tennis: 0.38 million
      • Mario Superstar Baseball: 0.23 million
      • Mario Golf (GBC): 0.22 million
      • Mario Golf: Advance Tour: 0.09 million
    • 'Japan sales of Mario sports games (based on Famitsu data)'. Garaph. 2012-02-20. Retrieved 16 March 2012.:
      • Mario Sports Mix: 645,005
      • Mario Golf 64: 470,778
      • Mario Golf: Toadstool Tour: 192,802
      • Mario Tennis: Power Tour: 135,815
    • United States sales:[12]
      • Mario Golf: Toadstool Tour: 1.03 million
    • 'US Top 10 Best Selling Console Games in 2000'. The Magic Box. 2000. Retrieved 16 March 2012.
      • Mario Tennis 64: 503,200
  5. ^Mario RPG series:
    • Worldwide sales:
      • Mario & Luigi: Bowser's Inside Story - 3.09 million[5]
      • Super Paper Mario - 2.28 million[6]
      • Paper Mario: Sticker Star - 2.21 million[7]
      • Mario & Luigi 2: Partners in Time: 1.39 million[8]
      • Mario & Luigi: Dream Team - 2.08 million[7]
    • Japan sales:[9]
      • Super Mario RPG - 1.47 million
      • Mario & Luigi: Superstar Saga - 0.44 million
      • Paper Mario - 0.43 million
      • Paper Mario 2 - 0.41 million
      • Mario & Luigi: Paper Jam - 0.05 million[10]
      • Paper Mario: Color Splash - 0.03 million[11]
    • United States sales:[12]
      • Mario & Luigi: Superstar Saga - 1.46 million
      • Paper Mario: The Thousand Year Door - 1.23 million
  6. ^Other Mario games:
    • Donkey Kong - 7 million
      • Coleco versions: 6 million[13]
      • Famicom versions: 1 million in Japan[9]
    • Mario puzzle games: 3.913 million in Japan
      • Japan sales:[9]
        • Dr. Mario: 3.74 million
        • Nintendo Puzzle Collection: 0.05 million
      • Japan sales:[14]
        • Dr. Mario & Panel de Pon: 122,937
    • Mario vs. Donkey Kong series: 1.91 million
      • Mario vs. Donkey Kong 2: March of the Minis: 1.39 million[8]
      • Japan sales:[14]
        • Mario vs. Donkey Kong: Mini-Land Mayhem!: 336,538
        • Mario vs. Donkey Kong: 180,154
    • Mario Bros.: 1.72 million in Japan[9]
    • Other Mario games in Japan:[14]
      • Mario Pinball: 101,237
      • Dance Dance Revolution Mario Mix: 59,922
    • Super Princess Peach: 1.15 million
    • Captain Toad: Treasure Tracker: 1.62 million[15][16][17][18]
    • Luigi games: 9.05million[19]
  7. ^ abcWii Series:
    • Wii Sports: 82.86 million[39]
    • Wii Sports Resort: 33.09 million[39]
    • Wii Play: 28.02 million[39]
    • Wii Fit: 22.67 million[39]
    • Wii Fit Plus: 21.13 million[39]
    • Wii Party: 9.32 million[39]
    • Wii Music: 2.65 million[40]
    • Wii Party U: 1.58million[41]
    • Wii Play: Motion: 1.26 million[42]
  8. ^The Sonic franchise, including Mario & Sonic and other spin-offs, had sold 89 million units as of March 2011.[53] In addition, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies and Sonic Generations sold 1.85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units as of March 2013, Sonic Lost World sold 710,000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620,000 units as of March 2015.[54][55][56][57]Sonic Mania sold over 1million units as of March 2018.[58]
  9. ^The Legend of Zelda series:
    • 62 million series sales as of April 2011[62]
    • Sales between April 2011 and December 2018: 31.01 million
      • The Legend of Zelda: Skyward Sword - 3.52 million[42]
      • The Legend of Zelda: Ocarina of Time 3D - 3.35 million[63]
      • The Legend of Zelda: A Link Between Worlds - 2.51 million[63]
      • The Legend of Zelda: Wind Waker HD - 2.3million[64]
      • Hyrule Warriors - 1 million[65]
      • The Legend of Zelda: Majora's Mask 3D - 2.03 million[66]
      • The Legend of Zelda: Tri Force Heroes - 1.14 million[22]
      • The Legend of Zelda: Twilight Princess HD - 59.987[67][68]
      • The Legend of Zelda: Breath of the Wild - 15.11million[25][69]
  10. ^ abStar Wars Battlefront series:
    • Up until 2007 - 10 million[150]
    • Star Wars Battlefront (2015) - 14 million[151]
    • Star Wars Battlefront II (2017) - 9 million[152]
  11. ^Star Wars franchise:
    • Lego Star Wars series - 33 million[75]
    • Star Wars: Battlefront series - 33 million[n 10]
    • Star Wars: The Force Unleashed - 7 million[76]
    • Star Wars: Episode III – Revenge of the Sith and Star Wars: Republic Commando - 671,000[77]
    • Star Wars: Shadows of the Empire - 1 million[78]
    • Star Wars: Knights of the Old Republic - 3.2 million[79]
    • Star Wars Knights of the Old Republic II: The Sith Lords - 1.5 million[80]
    • Star Wars: Rogue Squadron - 1 million[81]
    • Star Wars Galaxies - 1 million[82]
  12. ^Donkey Kong series:
    • Series total as of March 2008: 49 million[97]
    • Mario vs. Donkey Kong: Mini-Land Mayhem!: 336,538 in Japan[14]
    • Donkey Kong Country Returns: 4.96 million as of March 2011[98]
      • 3DS port: 1.52 million[99]
    • Donkey Kong Country: Tropical Freeze: 130.000[100]
      • Switch port: 2.08 million[101]
  13. ^Super Smash Bros. series:
    • Super Smash Bros.: 5.55 million worldwide[102]
    • Super Smash Bros. Melee: 7.41 million[103]
    • Super Smash Bros. Brawl: 13.3 million[39][104]
    • Super Smash Bros. for Nintendo 3DS and Wii U: 14.85million combined (9.49million for 3DS,[105] 5.36million for Wii U)[64]
    • Super Smash Bros. Ultimate: 13.81million[25]
  14. ^Pac-Man series:
    • Atari 2600 version: 7 million cartridges (Buchanan, Levi (August 26, 2008). 'Top 10 Best-Selling Atari 2600 Games'. IGN. Retrieved July 15, 2009.)
    • Coleco Mini-Arcade version: 1.5 million tabletop units ('Coleco Mini-Arcades Go Gold'(PDF). Arcade Express. 1 (1): 4. August 15, 1982. Retrieved 3 February 2012.)
    • Sega Genesis / Mega Drive version of Ms. Pac-Man: 1 million cartridges (Cifaldi, Frank. 'Retronauts Episode 91: A Tengen Family Reunion'. Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days. 1up.com. Retrieved 2010-09-27.)
    • United States sales:[12]
      • Pac-Man World (PS1): 1.24 million
      • Pac-Man World 2 (PS2): 1.21 million
      • Pac-Man Collection (GBA): 1.06 million
    • BREWmobile versions: 30 million downloads in the US ('Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew'. AllBusiness.com. 2010. Retrieved 22 February 2012.)
    • 'Famicom Mini: Pac-Man (Japan sales)'. Garaph (based on Famitsu data). 2005-07-28. Retrieved 17 March 2012.Italic or bold markup not allowed in: |publisher= (help):
      • Famicom Mini: Pac-Man (GBA) - 118,679
    • 'Namco (Japan sales, 2000-2006)'. Garaph (based on Famitsu data). 2005-07-28. Retrieved 17 March 2012.Italic or bold markup not allowed in: |publisher= (help):
      • Pac-Pix (DS) - 98,650
      • Pac 'n Roll (DS) - 15,268
  15. ^Medal of Honor series:
    • The whole series as of 2007: 31 million[138]
    • Medal of Honor (2010): 5 million[139][140]
    • Medal of Honor: Warfighter: 3 million[141]
  16. ^ abMario & Sonic series:
    • Up until March 2011 – 19million[53][185]
    • Mario & Sonic at the London 2012 Olympic Games – 3.28million[186]
    • Mario & Sonic at the Sochi 2014 Olympic Winter Games – 65,377 in Japan[187]
    • Mario & Sonic at the Rio 2016 Olympic Games – 430,033 in Japan[188]
  17. ^Red Dead franchise:
    • Up until 2014 – 15.35 million shipped[144]
    • Red Dead Redemption 2 (2018) – 23million units[72]
  18. ^Gundam series:
    • Sales through to March 2004: 20 million[157]
    • Sales from March 2004 to March 2012: 10.9044 million[158][159]
  19. ^Megami Tensei franchise:
    • Megami Tensei main series – 7.2million[213]
    • Persona sub-series – 10 million[217]
  20. ^Bemani franchise sales:
    • Dance Dance Revolution sales as of June 2009: 11 million[224]
    • Bemani franchise sales from July 2009 to March 2011: 3.61 million
      • Bemani franchise sales from April 2009 to June 2009: 0.16 million ('FY 2010 1st Quarter Financial Results: April 1 - June 30, 2009'(PDF). Konami. August 6, 2009. p. 6. Retrieved 2012-04-20.[permanent dead link])
      • Bemani franchise sales from April 2009 to March 2011: 3.77 million[225]
    • Bemani franchise sales from April 2011 to March 2012: 1.2 million[226]
    • Total Bemani franchise sales as of March 2012: 11 million + 3.61 million + 1.2 million = 15.81 million
    • Franchise sales from April 2012 to June 2012: 0.03 million
    • Total Bemani franchise sales as of June 2012: 15.81 million + 0.03 million = 15.84 million
  21. ^Pokémon Mystery Dungeon series:
    • Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team: 5.28 million
      • Red Rescue Team: 2.20 million by March 2007[142]
      • Blue Rescue Team: 3.08 million by June 2007[8]
    • Pokémon Mystery Dungeon: Explorers of Time, Explorers of Darkness and Explorers of Sky: 5.90 million
      • Pokémon Mystery Dungeon: Explorers of Time and Pokémon Mystery Dungeon: Explorers of Darkness: 4.50 million by March 2009[240]
      • Pokémon Mystery Dungeon: Explorers of Sky: 1.40 million by March 2010[5]
    • Pokémon Mystery Dungeon: Gates to Infinity: 672,000
      • Japan sales: 374,000 by January 2013[241]
      • US sales: 298,000 by September 2013[242]
    • Pokémon Super Mystery Dungeon: 1.22 million by March 2016[22]
    • Total: 5.28 million + 5.90 million + 0.67 million + 1.22 million = 13.07 million
  22. ^Namco Museum series:
    • Namco Museum Vol. 1 sales: 1.65 million units[277]
    • Namco Museum Vol. 3 sales: 2.24 million units[277]
    • Namco Museum 64 sales: 1.04 million units[277]
    • Namco Museum (GBA) sales: 2.96 million units[277]
    • Namco Museum (PS2) sales: ≈1.80 million units[277]
    • Namco Museum Battle Collection Japan sales: 79,527 units[278]
    • Namco Museum Vol. 2 (PSP) sales: 24,934 units[279]
    • Namco Museum DS Japan sales: 33,393 units[280]
    • Namco Museum Virtual Arcade Japan sales (first week): 5,912 units[281]
  23. ^Ninja Gaiden series:
    • Series sales as of June 2007: 5.5 million[289]
    • Sales from June 2007 to December 2008: 2.205 million[290]
  24. ^Over 5.4million for the Saturn/PS2 ports of Virtua Fighter, Virtua Fighter 2 and Virtua Fighter 4 (excluding Virtua Fighter 4: Evolution)[337][338][339][340]

References[edit]

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  2. ^''This Week In Sales: Yakuza 6 Pummels Its Way To The Top''. Siliconera.com. December 16, 2016. Retrieved 25 December 2016.
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  4. ^Romano, Sal (May 24, 2017). 'Media Create Sales: 5/15/17 – 5/21/17'. Gematsu. Retrieved May 25, 2017.
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  8. ^ abcMatt Casamassina (2007-07-25). 'Nintendo Sales Update'. IGN. Retrieved 2007-07-25.
  9. ^ abcde'Japan Sales'. Nintendojo. 2006-09-26. Archived from the original on July 30, 2008. Retrieved 2008-10-09.
  10. ^Brian, December 12, 2015 'Mario & Luigi: Paper Jam is off to a slow start in Japan' (http://nintendoeverything.com/mario-luigi-paper-jam-is-off-to-a-slow-start-in-japan/). Accessed 27 November 2016.
  11. ^Sato (November 9, 2016). 'This Week In Sales: Kamehamehas, 360 No Scopes, And A Side Of Alchemy'. Siliconera. Retrieved August 25, 2017.
  12. ^ abc'US Platinum Videogame Chart (Games sold over Million Copies since 1995)'. The Magic Box. Dec 27, 2007. Archived from the original on 21 April 2007. Retrieved 16 March 2012.
  13. ^Sheff, David (1999). Game Over: Press Start to Continue: The Maturing of Mario. Wilton, Connecticut: GamePress. p. 121. 'And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the 'Donkey Kong' cartridges Coleco sold].' It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.
  14. ^ abcd'Japan sales of Mario (based on Famitsu data)'. Garaph. 2012-02-20. Retrieved 16 March 2012.
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      • SD Gundam G Generation Seed - 406,618
      • Mobile Suit Gundam: Gundam vs. Zeta Gundam - 299,101
      • Mobile Suit Gundam SEED: Never Ending Tomorrow - 218,285
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      • MS Saga: A New Dawn - 180,386
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      • Gundam Musou Special - 277,182
      • Gundam Battle Universe - 252,092
      • Gundam Musou 2 - 206,438
      • Giren no Yabou: Axis no Kyoui - 174,107
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      • Mobile Suit Gundam: Gundam vs. Gundam Next Plus - 339,034
      • SD Gundam G Generation Wars - 307,754
      • Mobile Suit Gundam Senki - 233,473
      • Kidō Senshi Gundam: Senjō no Kizuna - 181,888
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_best-selling_video_game_franchises&oldid=918243646'
Electronic Arts Inc.
The EA headquarters building at Redwood City, California in May 2011
Public
Traded as
  • NASDAQ: EA
  • NASDAQ-100 component
  • S&P 500 component
IndustryVideo game industry
FoundedMay 27, 1982; 37 years ago in San Mateo, California, U.S.
FounderTrip Hawkins
Headquarters,
U.S.
Worldwide
Key people
  • (chairman)
  • (CEO)
  • Blake Jorgensen
  • (CFO and COO)
ProductsSee List of Electronic Arts games
Revenue US$5.15 billion[1] (2018)
US$1.43 billion[1] (2018)
US$1.04 billion[1] (2018)
Total assets US$8.58 billion[2] (2018)
Total equity US$4.60 billion[2] (2018)
9,300[3] (2018)
SubsidiariesSee § Studios
Websiteea.com

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.[4]

Founded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. EA published numerous games and productivity software for personal computers and later experimented on techniques to internally develop games, leading to the 1987 release of Skate or Die!. The company would later decide in favor of abandoning their original principles and acquiring smaller companies that they see profitable, as well as annually releasing franchises to stay profitable.

Currently, EA develops and publishes games including EA Sports titles FIFA, Madden NFL, NHL, NBA Live, and UFC. Other EA established franchises includes Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, as well as newer franchises such as Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall and Star Wars: The Old Republic.[5] Their desktop titles appear on self-developed Origin, an online gaming digital distribution platform for PCs and a direct competitor to Valve's Steam. EA also owns and operates major gaming studios, EA Tiburon in Orlando, EA Vancouver in Burnaby, BioWare in Edmonton as well as Austin, and DICE in Sweden and Los Angeles.[6]

  • 1History
  • 2Company structure
    • 2.1Studios
    • 2.2Labels
  • 3Partnership and initiatives

History

Trip Hawkins era: origins, founding, success (1982–1990)

Electroinc Arts' founder, Trip Hawkins, in 2013

Trip Hawkins had been an employee of Apple Inc. since 1978, at a time when the company had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. By 1982, Apple had completed its initial public offering (IPO) and become a Fortune 500 company with over one thousand employees.[7]

In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital[8] to discuss financing his new venture, Amazin' Software. Valentine encouraged Hawkins to leave Apple, where Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. On May 27, 1982,[9] Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000.[7][10]:89

For more than seven months, Hawkins refined his Electronic Arts business plan. With aid from his first employee (with whom he worked in marketing at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as producers, and a Stanford MBA classmate, Jeff Burton from Atari for international business development. The business plan was again refined in September and reissued on October 8, 1982. By November, employee headcount rose to 11, including Tim Mott, Bing Gordon, David Maynard, and Steve Hayes.[11][7] Having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked the San Francisco Airport landing path. Headcount rose rapidly in 1983, including Don Daglow, Richard Hilleman, Stewart Bonn, David Gardner, and Nancy Fong.

When he incorporated the company, Hawkins originally chose Amazin' Software as their company name, but his other early employees of the company universally disliked the name and it changed its name to Electronic Arts in November 1982.[11] He scheduled an off-site meeting in the Pajaro Dunes, where the company once held such off-site meetings.[12] Hawkins had developed the ideas of treating software as an art form and calling the developers, 'software artists'. Hence, the latest version of the business plan had suggested the name 'SoftArt'. However, Hawkins and Melmon knew the founders of Software Arts, the creators of VisiCalc, and thought their permission should be obtained. Dan Bricklin did not want the name used because it sounded too similar (perhaps 'confusingly similar') to Software Arts. However, the name concept was liked by all the attendees. Hawkins had also recently read a bestselling book about the film studio United Artists, and liked the reputation that the company had created. Hawkins said everyone had a vote but they would lose it if they went to sleep.[13]

Electronic Arts' original corporate logo, designed by Barry Deutsch, 1982–1999.[11]

Hawkins liked the word 'electronic', and various employees had considered the phrases 'Electronic Artists' and 'Electronic Arts'. When Gordon and others pushed for 'Electronic Artists', in tribute to the film company United Artists, Steve Hayes opposed, saying, 'We're not the artists, they [the developers] are...' This statement from Hayes immediately tilted sentiment towards Electronic Arts and the name was unanimously endorsed and adopted later in 1982.[13]

He recruited his original employees from Apple, Atari, Xerox PARC, and VisiCorp, and got Steve Wozniak to agree to sit on the board of directors.[14]

Hawkins was determined to sell directly to buyers. Combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners. Former CEO Larry Probst arrived as VP of Sales in late 1984 and helped expand the already successful company. This policy of dealing directly with retailers gave EA higher margins and better market awareness, key advantages the company would leverage to leapfrog its early competitors.[7][15]

One of the advertisements promoting the home computer as part of the 'We See Farther' campaign. All the pictured 'software artists' wrote at least one game published by EA.
Top: Mike Abbot, Dan Bunten, Jon Freeman, Anne Westfall, Bill Budge
Bottom: Matt Alexander, John Field, David Maynard

A novel approach to giving credit to its developers was one of EA's trademarks in its early days. This characterization was even further reinforced with EA's packaging of most of their games in the 'album cover' pioneered by EA because Hawkins thought that a record album style would both save costs and convey an artistic feeling.[16] EA routinely referred to their developers as 'artists' and gave them photo credits in their games and numerous full-page magazine ads. Their first such ad, accompanied by the slogan 'We see farther,' was the first video game advertisement to feature software designers.[15] EA also shared lavish profits with their developers, which added to their industry appeal. The square 'album cover' boxes (such as the covers for 1983's M.U.L.E. and Pinball Construction Set) were a popular packaging concept by Electronic Arts, which wanted to represent their developers as 'rock stars'.[16]

The Amiga will revolutionize the home computer industry. It's the first home machine that has everything you want and need for all the major uses of a home computer, including entertainment, education and productivity. The software we're developing for the Amiga will blow your socks off. We think the Amiga, with its incomparable power, sound and graphics, will give Electronic Arts and the entire industry a very bright future.

–Trip Hawkins, 1985 Amiga advertisement[17]:6

In the mid-1980s, Electronic Arts aggressively marketed products for the Commodore Amiga, a premier home computer of the late 1980s and early 1990s in Europe. Commodore had given EA development tools and prototype machines before Amiga's actual launch.[17]:56 For Amiga EA published some notable non-game titles. A drawing program Deluxe Paint (1985) and its subsequent versions became perhaps the most famous piece of software available for Amiga platform. In addition, EA's Jerry Morrison conceived the idea of a file format that could store images, animations, sounds, and documents simultaneously, and would be compatible with third-party software. He wrote and released to the public the Interchange File Format, which would soon become an Amiga standard.[18]:45 Other Amiga programs released by EA included Deluxe Music Construction Set, Instant Music[19] and Deluxe Paint Animation.[20] Some of them, most notably Deluxe Paint, were ported to other platforms. For Macintosh EA released a black & white animation tool called Studio/1,[21] and a series of Paint titles called Studio/8 and Studio/32 (1990).[22]

Relationships between Electronic Arts and their external developers often became difficult when the latter missed deadlines or diverged from the former's creative directions. In 1987, EA released Skate or Die!, their first internally developed game. EA would continue publishing their external developers' games while experimenting with their internal development strategy. This led to EA's decision of purchasing out a series of companies they identify as successful, as well as the decision to release annualized franchises to cut budget costs. Because of Trip Hawkins' obsession of simulating a sports game, he signed a contract with football coach John Madden that would lead to EA's developing and releasing annual Madden NFL games.[23]:8[23]:10

In 1988 EA published a flight simulator game exclusively for Amiga, F/A-18 Interceptor, with filled-polygon graphics that were advanced for the time.[24][25] Another significant Amiga release (also initially available for Atari ST, later converted for numerous other platforms) was Populous (1989) developed by Bullfrog Productions. It was a pioneering and influential title in the genre that was later called 'god games'.[26]:282

Hawkins stepping down, Larry Probst rising (1990–1999)

In 1990, Electronic Arts began producing console games for the Nintendo Entertainment System, after previously licensing its computer games to other console-game publishers.[27] A year later, Trip Hawkins stepped down as EA's CEO and was succeeded by Larry Probst[26]:186 to found the now-defunct 3DO Company, while remaining the former company's chair until July 1994. There, once a critic of game consoles, Hawkins conceived a console that unlike its competitors would not require a first-party license to be marketed, and was intended to appeal to the PC market. In October 1993, 3DO developed the 3DO Interactive Multiplayer, which at the time was the most powerful game console. Electronic Arts was The 3DO Company's primary partner in sponsoring their console, showcasing on it their latest games. With a retail price of US$700 (equivalent to $1,214.08 in 2018) compared to its competitors' $100, the console lagged in sales, and with the 1995 arrival to North America of Sony's PlayStation, a cheaper and more powerful alternative, combined with a lower quality of the 3DO's software library as a backfiring of its liberal license policy, it fell further behind and lost competition. Electronic Arts dropped its support for 3DO in favor of the PlayStation, 3DO's production ceased in 1996, and for the remainder of the company's lifetime, 3DO would develop video games for other consoles and the IBM PC until it folded in 2003.[7][13][28]:79[26]:283[26]:646[29]

In 1995 Electronic Arts won the European Computer Trade Show award for best software publisher of the year.[30] As the company was still expanding, they opted to purchase space in Redwood Shores, California in 1995 for construction of a new headquarters,[31] which was completed in 1998.[7]

Early in 1997, Next Generation identified Electronic Arts as the only company to regularly profit from video games over the past five years, and noted it had 'a critical track record second to none'.[32]

Continuous expansion and success through the new millennium (1999–2007)

Headquarters of EA in October 2007.

EA is headquartered in the Redwood Shores neighborhood of Redwood City, California.[33] In 1999, EA replaced their long-running Shapes logo with one based on the EA Sports logo used at the time, and Larry Probst took over the reins. EA also started to use a brand-specific structure around this time, with the main publishing side of the company re-branding to EA Games. The EA Sports brand was retained for major sports titles, the new EA Sports Big label would be used for casual sports titles with an arcade twist, and the full Electronic Arts name would be used for co-published and distributed titles.[11][34]

EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001.[35] In 2009, EA acquired the London-based social gaming startup Playfish.[36]

In 2004, EA made a multimillion-dollar donation to fund the development of game production curriculum at the University of Southern California's Interactive Media Division. On February 1, 2006, Electronic Arts announced that it would cut worldwide staff by 5 percent.[37] On June 20, 2006, EA purchased Mythic Entertainment, who are finished making Warhammer Online.[38]

After Sega's ESPN NFL 2K5 successfully grabbed market share away from EA's dominant Madden NFL series during the 2004 holiday season, EA responded by making several large sports licensing deals which include an exclusive agreement with the NFL, and in January 2005, a 15-year deal with ESPN.[39] The ESPN deal gave EA exclusive first rights to all ESPN content for sports simulation games. On April 11, 2005, EA announced a similar, 6-year licensing deal with the Collegiate Licensing Company (CLC) for exclusive rights to college football content.[40]

Much of EA's success, both in terms of sales and with regards to its stock market valuation, is due to its strategy of platform-agnostic development and the creation of strong multi-year franchises. EA was the first publisher to release yearly updates of its sports franchises—Madden, FIFA, NHL, NBA Live, Tiger Woods, etc.—with updated player rosters and small graphical and gameplay tweaks.[41] Recognizing the risk of franchise fatigue among consumers, EA announced in 2006 that it would concentrate more of its effort on creating new original intellectual property.[42]

In September 2006, Nokia and EA announced a partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. In the beginning, Nokia customers were able to download seven EA titles (Tetris, Tetris Mania, The Sims 2, Doom, FIFA 06, Tiger Woods PGA Tour 06 and FIFA Street 2) on the holiday season in 2006. Rick Simonson is the executive vice-president and director of Nokia and starting from 2006 is affiliated with John Riccitiello and are partners.[43]

John Riccitiello era (2007–2013)

In February 2007, Probst stepped down from the CEO job while remaining on the Board of Directors. His handpicked successor is John Riccitiello, who had worked at EA for several years previously, departed for a while, and then returned.[44] Riccitiello previously worked for Elevation Partners, Sara Lee and PepsiCo. In June 2007, new CEO John Riccitiello announced that EA would reorganize itself into four labels, each with responsibility for its own product development and publishing (the city-state model). The goal of the reorganization was to empower the labels to operate more autonomously, streamline decision-making, increase creativity and quality, and get games into the market faster.[45] This reorganization came after years of consolidation and acquisition by EA of smaller studios, which some in the industry blamed for a decrease in quality of EA titles. In 2008, at the DICE Summit, Riccitiello called the earlier approach of 'buy and assimilate' a mistake, often stripping smaller studios of its creative talent. Riccitiello said that the city-state model allows independent developers to remain autonomous to a large extent, and cited Maxis and BioWare as examples of studios thriving under the new structure.[46][47]

Also, in 2007, EA announced that it would be bringing some of its major titles to the Macintosh. EA has released Battlefield 2142, Command & Conquer: Tiberium Wars, Crysis, Harry Potter and the Order of the Phoenix, Madden NFL 08, Need for Speed: Carbon and Spore for the Mac. All of the new games have been developed for the Macintosh using Cider, a technology developed by TransGaming that enables Intel-based Macs to run Windows games inside a translation layer running on Mac OS X. They are not playable on PowerPC-based Macs.[48]

It was revealed in February 2008 that Electronic Arts had made a takeover bid for rival game company Take-Two Interactive. After its initial offer of US$25 per share, all cash stock transaction offer was rejected by the Take-Two board, EA revised it to US$26 per share, a 64% premium over the previous day's closing price and made the offer known to the public.[49] Rumours had been floating around the Internet prior to the offer about Take-Two possibly being bought over by a bigger company, albeit with Viacom as the potential bidder.[50][51] In May 2008, EA announced that it will purchase the assets of Hands-On Mobile Korea, a South Korean mobile game developer and publisher. The company will become EA Mobile Korea.[52] In September 2008, EA dropped its buyout offer of Take-Two. No reason was given.[53]

As of November 6, 2008, it was confirmed that Electronic Arts is closing their Casual Label & merging it with their Hasbro partnership with The Sims Label.[54] EA also confirmed the departure of Kathy Vrabeck, who was given the position as former president of the EA Casual Division in May 2007. EA made this statement about the merger: 'We've learned a lot about casual entertainment in the past two years, and found that casual gaming defies a single genre and demographic. With the retirement and departure of Kathy Vrabeck, EA is reorganizing to integrate casual games—development and marketing—into other divisions of our business. We are merging our Casual Studios, Hasbro partnership, and Casual marketing organization with The Sims Label to be a new Sims and Casual Label, where there is a deep compatibility in the product design, marketing and demographics. [...] In the days and weeks ahead, we will make further announcements on the reporting structure for the other businesses in the Casual Label including EA Mobile, Pogo, Media Sales and Online Casual Initiatives. Those businesses remain growth priorities for EA and deserve strong support in a group that will compliment their objectives.'[55] This statement comes a week after EA announced it was laying off 6% about 600 of their staff positions and had a US$310 million net loss for the quarter.[56]

Due to the 2008 Economic Crisis, Electronic Arts had a poorer than expected 2008 holiday season, moving it in February 2009 to cut approximately 1100 jobs, which it said represented about 11% of its workforce. It also closed 12 of their facilities. Riccitiello, in a conference call with reporters, stated that their poor performance in the fourth quarter was not due entirely to the poor economy, but also to the fact that they did not release any blockbuster titles in the quarter. In the quarter ending December 31, 2008, the company lost US$641 million. As of early May 2009, the subsidiary studio EA Redwood Shores was known as Visceral Games.[57][58] On June 24, 2009, EA announced it will merge two of its development studios, BioWare and Mythic into one single role-playing video game and MMO development powerhouse. The move will actually place Mythic under control of BioWare as Ray Muzyka and Greg Zeschuk will be in direct control of the new entity.[59] By fall 2012, both Muzyka and Zeschuk had chosen to depart the merged entity in a joint retirement announcement.[60][61][62]

On November 9, 2009, EA announced layoffs of 1,500 employees, representing 17% of its workforce, across a number of studios including EA Tiburon, Visceral Games, Mythic and EA Black Box. Also affected were 'projects and support activities' that, according to Chief Financial Officer Eric Brown 'don't make economic sense',[63] resulting in the shutdown of popular communities such as Battlefield News and the EA Community Team. These layoffs also led to the complete shutdown of Pandemic Studios.[64]

In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for US$20 million in cash. Chillingo published the popular Angry Birds for iOS and Cut the Rope for all platforms, but the deal did not include those properties,[65] so Cut the Rope became published by ZeptoLab, and Angry Birds became published by Rovio Entertainment.

On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year.[66] In a note to employees, EA CEO John Riccitiello called this 'an incredibly important milestone' for the company.[67]

In June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers.[68] In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.[69]

EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division 'into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale.'[70] EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division 'into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale.'[70]

Andrew Wilson era: exclusive partnership with Disney, monetization, expansion (2013–present)

On March 18, 2013, John Riccitiello announced that he would be stepping down as CEO and a member of the Board of Directors on March 30, 2013. Larry Probst was also appointed executive chairman on the same day.[71] Andrew Wilson was named as the new CEO of EA by September 2013.[72]

In April 2013, EA announced a reorganization which was to include dismissal of 10% of their workforce, consolidation of marketing functions which were distributed among the five label organizations, and subsumption of Origin operational leadership under the President of Labels.[73][74]

EA acquired the lucrative exclusive license to develop games within the Star Wars universe from Disney in May 2013, shortly after Disney's closure of its internal LucasArts game development in 2013. EA secured its license from 2013 through 2023, and began to assign new Star Wars projects across several of its internal studios, including BioWare, DICE, Visceral Games, Motive Studios, Capital Games and external developer Respawn Entertainment.[75][76]

In April 2015, EA announced that it would be shutting down various free-to-play games in July of that year, including Battlefield Heroes, Battlefield Play4Free, Need for Speed: World, and FIFA World.[77]

The reorganization and revised marketing strategy lead to a gradual increase in stock value. In July 2015, Electronic Arts reached an all-time high with a stock value of US$71.63, surpassing the previous February 2005 record of $68.12. This is also up 54% from $46.57 in early January 2015. The surge was partly attributed to EA's then-highly anticipated Star Wars Battlefront reboot, which released one month before Star Wars: The Force Awakens, also highly anticipated.[78]

During E3 2015, vice-president of the company, Patrick Söderlund, announced that the company will start investing more on smaller titles such as Unravel so as to broaden the company's portfolio.[79] On December 10, 2015, EA announced a new division called Competitive Gaming Division, which focuses on creating competitive game experience and organizing ESports events. It was once headed by Peter Moore.[80] In May 2016, Electronic Arts announced that they had formed a new internal division called Frostbite Labs. The new department specializes in creating new projects for virtual reality platforms, and 'virtual humans'. The new department is located in Stockholm and Vancouver.[81]

EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA's other games but was also working on a Star Wars title named Project Ragtag since EA's acquisition of the Star Wars license, even hiring Amy Hennig to direct the project. While EA did not formally give a reason for the closure, industry pundits believed that EA was concerned about the principally single-player game which would be difficult to monetize, as well as the slow pace of development.[82]

EA's original approach to the microtransactions in Star Wars Battlefront II sparked an industry-wide debate on the use of random-content loot boxes. While other games had used loot boxes, EA's original approach within Battlefront II from its early October 2017 launch included using such mechanics for pay to win gameplay elements, as well as locking various Star Wars characters behind expensive paywalls, leading several gaming journalists and players to complain. EA modified some of the costs of these elements in anticipation of the game's full November 2017 launch, but they were reportedly told by Disney to disable all microtransactions until they could come up with a fairer monetization scheme.[83] Ultimately, by March 2018, EA had developed a fairer system that eliminated the pay to win elements and drastically reduced costs for unlocking characters. The controversy over Battlefront II's loot boxes led to an 8.5% drop in stock value in one month—about $3.1 billion and impacted EA's financial results for the following quarters. Further, the visibility of this controversial led to debate at government levels around the world to determine if loot boxes were a form of gambling and if they should be regulated.[84][85][86][87]

In January 2018, EA announced eMLS, a new competitive league for EA Sports' FIFA 18 through its Competitive Gaming Division (CGD) and MLS.[88] That same month, EA teamed up with ESPN and Disney XD in a multi-year pact to broadcast Madden NFL competitive matches across the world through its Competitive Gaming Division arm.[89]

On August 14, 2018, Patrick Söderlund announced his departure from EA as its vice-president and chief design officer, after serving twelve years with the company. With Söderlund's departure, the SEED group was moved as part of EA's studios, while the EA Originals and EA Partners teams were moved under the company's Strategic Growth group.[90]

On February 6, 2019, Electronic Arts' stock value was hit by a decline of 13.3%, the worst decline since Halloween 2008. This was largely due to the marketing of their anticipated title Battlefield V, which was released after the holiday season of October 2018. Stocks were already declining since late August, when EA announced that Battlefield V's release would be delayed until November. Upon release, the game was met with a mixed reception, and EA sold one million fewer copies than their expected figure of 7.3 million. Also attributed to the stock plunge was the game's lack of the game mode Battle Royale, popularized by PlayerUnknown's Battlegrounds and then Fortnite.[91] Stocks then surged 9.6% with the surprise release of Apex Legends, which garnered 25 million players in just one week, smashing Fortnite's record of 10 million players in two weeks.[92][93] In advance of the end of its financial quarter ending March 31, 2019, Wilson announced they were cutting about 350 jobs, or about 4% of its workforce, primarily from their marketing, publishing, and operations divisions. Wilson stated the layoffs were necessary to 'address our challenges and prepare for the opportunities ahead'.[94]

Company structure

EA is headed by chairman Larry Probst and CEO Andrew Wilson. Many have attributed Riccitiello's success in leading EA to his passion as a gamer.[95]

Studios

  • BioWare in Edmonton, Canada; acquired in October 2007.[96]
    • BioWare Austin in Austin, Texas; acquired in October 2007.[96]
  • Chillingo in Macclesfield, England; acquired in October 2010.[97]
  • Criterion Games in Guildford, England; acquired in August 2004.[98]
  • DICE in Stockholm, Sweden; acquired in October 2006.[99]
    • DICE LA in Los Angeles, California; established in May 2013.[100]
  • EA Baton Rouge in Baton Rouge, Louisiana; founded in September 2008.[101]
  • EA Mobile in Los Angeles, California; acquired in 2004.
    • Capital Games in Sacramento, California; acquired in 2011.[102] From 2011 to 2014, the studio was named BioWare Sacramento.[103]
    • EA Mobile Korea in Seoul, South Korea; acquired in May 2008.
    • EA Mobile Montreal in Montreal, Canada; acquired in December 2005.
    • EA Redwood Studios in Redwood City, California; founded in 2016.
    • Firemonkeys Studios in Melbourne, Australia; acquired in July 2012.
    • Industrial Toys in Pasadena, California; acquired in July 2018.[104]
    • Slingshot Games in Hyderabad, India.
    • Tracktwenty Studios in Helsinki, Finland; founded in 2012.
  • EA Montreal in Montreal, Canada; founded in March 2004.[105]
  • EA Romania in Bucharest, Romania; acquired in 2006.
  • EA Tiburon in Maitland, Florida; acquired in April 1998.
  • EA Vancouver in Burnaby, Canada; acquired in 1991.
  • Frostbite Labs in Stockholm, Sweden; founded in May 2016.[106]
    • Frostbite Vancouver in Burnaby, Canada; founded in May 2016.[106]
  • Ghost Games in Gothenburg, Sweden; founded in March 2011.[107] From March 2011 to November 2012, the studio was named EA Gothenburg.[108]
    • Ghost Games Romania in Bucharest, Romania; founded in March 2015.[109]
    • Ghost Games UK in Guildford, England; founded in September 2013.[110]
  • Maxis in Redwood City, California; acquired in July 1997.[111]
  • Motive Studios in Montreal, Canada; founded in July 2015.[112]
    • Motive Studios Vancouver in Burnaby, Canada; founded in June 2018.[113]
  • Pogo Studios in Redwood City, California; acquired in March 2001.[114]
    • Pogo Studios Shanghai in Shanghai, China.
  • PopCap Games in Seattle, Washington; acquired in July 2011.[115]
    • PopCap Hyderabad in Hyderabad, India;
    • PopCap Shanghai in Shanghai, China; acquired in July 2011.
    • PopCap Vancouver in Burnaby, Canada.
  • Respawn Entertainment in Sherman Oaks, California; acquired in December 2017.[116]
  • Spearhead in Seoul, South Korea; founded in 1998. From 1998 to July 2004, the studio was named EA Korea.
  • Uprise in Uppsala, Sweden; acquired in 2012. From 2012 to 2014, the studio was named ESN.

Former

  • BioWare Montreal in Montreal, Canada; Founded in March 2009, the studio closed on August 2017.[117]
  • BioWare San Francisco in San Francisco, California. Founded as EA2D, the studio was renamed on August 2011 and closed on March 2013.[118][119]
  • Bullfrog Productions in Guildford, England; Acquired in January 1995, the studio closed in 2001.
  • Criterion Games in Derby, England; Acquired in August 2004, the studio closed in 2006.
  • DICE Canada in London, Canada; Acquired and closed on October 2006.
  • EA Baltimore in Baltimore, Maryland; Founded in 1998, the studio closed in 2002.
  • EA Bright Light in Guildford, England; Founded in 1995 as EA UK, the studio was renamed in 2008 and closed in October 2011.
  • EA Chicago in Hoffman Estates, Illinois; Founded on February 2004, the studio closed on November 2007.
  • EA North Carolina in Morrisville, North Carolina; The studio closed in September 2013.[120]
  • EA Pacific in Irvine, California; The studio was acquired in August 1998 as Westwood Pacific, the studio was renamed in 2002 and closed in 2003.
  • EA Phenomic in Ingelheim am Rhein, Germany; The studio was acquired on August 2006 and closed in July 2013.[121][122]
  • EA Salt Lake in Salt Lake City, Utah; The studio was acquired on December 2006 and closed in April 2017.[123]
  • EA Seattle in Seattle, Washington; The studio was acquired in January 1996 and closed in 2002.
  • Easy Studios in Stockholm, Sweden; The studio was founded in 2008 and closed in March 2015.
  • Firemint in Melbourne, Australia; The studio was acquired in May 2011 and merged with Iron Monkey Studios to become Firemonkeys Studios in July 2012.
  • Iron Monkey Studios in Sydney, Australia; The studio was acquired in May 2011 and merged with Firemint to become Firemonkeys Studios in July 2012.
  • Kesmai in Charlottesville, Virginia; The studio was acquired in 1999 and closed in 2001.
  • Maxis in Emeryville, California; The studio was closed in March 2015.[124]
  • Mythic Entertainment in Fairfax, Virginia; Acquired in July 2006 as EA Mythic, the studio became Mythic Entertainment on July 2008, then BioWare Mythic in June 2009 and again Mythic Entertainment in 2012. The studio closed in May 2014.[125][126]
  • NuFX in Hoffman Estates, Illinois; The studio was acquired in February 2004 and closed in the same year.
  • Quicklime Studios in Burnaby, Canada; Acquired on June 2002 as EA Black Box, the studio was renamed on July 2012 and closed on April 2013.[127][128]
  • Origin Systems in Austin, Texas; The studio was acquired in September 1992 and closed in February 2004.
  • Pandemic Studios in Los Angeles, California and Brisbane, Australia; The studio was acquired in October 2007 and closed in November 2009.[96][129][130]
  • Playfish in London, England; The studio was acquired in 2009 and closed in June 2013.[131]
  • Victory Games in Los Angeles, California; Founded in February 2011 as BioWare Victory, the studio was renamed on November 2012 and closed on October 2013.
  • Visceral Games in Redwood City, California; Founded in 1998 as EA Redwood Shores, the studio was renamed in 2009 and closed in October 2017.[132][133]
  • Waystone Games in Los Angeles, California; The studio closed in November 2014.[134]
  • Westwood Studios in Las Vegas, Nevada; The studio was acquired in August 1998 and closed in March 2003.[135][136]

Labels

EA Worldwide Studios

Formerly EA Games, EA Worldwide Studios is home to many of EA's studios, which are responsible for action-adventure, role playing, racing and combat games marketed under the EA brand. In addition to traditional packaged-goods games, EA Worldwide Studios also develops massively multiplayer online role-playing games.[citation needed] As of April 2018, the division is led by Laura Miele.[137]

EA Sports

First introduced in 1991 as the Electronic Arts Sports Network, before being renamed due to a trademark dispute with ESPN,[138] EA Sports publishes all the sports games from EA, including FIFA Football, Madden NFL, Fight Night, NBA Live, NCAA Football, Cricket, NCAA March Madness, Tiger Woods PGA Tour, NHL Hockey, NASCAR and Rugby.[citation needed] In 2011, Forbes ranked EA Sports eighth on their list of most valuable sports brands, with a value of $625 million.[139]

EA All Play

EA All Play is a mobile-oriented label that, since 2012, publishes digital titles like The Simpsons', Tetris, and Battlefield, as well as Hasbro board games like Scrabble.[140]

EA Competitive Gaming Division

The EA Competitive Gaming Division (CGD), founded in 2015 by Peter Moore and currently headed by Todd Sitrin, is the group dedicated on enabling global eSports competitions on EA's biggest franchises including FIFA, Madden NFL, Battlefield and more.[141]

SEED

The Search for Extraordinary Experiences Division (SEED) was revealed at the 2017 Electronic Entertainment Expo as a technology research division and incubator, using tools like deep learning and neural networks to bring in player experiences and other external factors to help them develop more immersive narratives and games.[142][143] SEED has offices in Los Angeles and Stockholm.[144]

Former labels

  • EA Kids — A label for educational titles. In January 1995, EA sold the label to and in conjunction with Capital Cities/ABC formed the independent ABC/EA Home Software, which was later absorbed into Creative Wonders in that year's May.[145][146][147]
  • EA Sports Big — A label introduced in 2000, and used for arcade-styled extreme sports. In 2008, Electronic Arts retired the EA Sports Big label and replaced it with EA Sports Freestyle, which would focus exclusively on casual sports games, regardless of genre. The label was used for just a few games until being quietly retired.[34]

Partnership and initiatives

EA Partners program (1997–present)

EA Partners co-publishing program was dedicated to publishing and distributing games developed by third-party developers. EA Partners began as EA Distribution, formed in 1997 and led by Tom Frisina, a former executive from Accolade and Three-Sixty who helped both companies find third-party developers as to provide publishing support for them. Frisina's early partners included Looking Glass Studios, MGM Interactive for the rights to the James Bond property, DreamWorks Interactive, and eventually DICE; in the latter two cases, these studios would later be acquired by EA as part of the EA DICE family.[148] In 2003, EA's president John Riccitiello pushed for a renaming of the EA Distribution label, seeing the potential to bring in more independent developers and additional revenue streams. While they rebraned the label as EA Partners in 2003, Riccitiello left EA the following year, which disrupted the direction the label had been aiming to go.[149][148]

Oddworld Inhabitants, who had signed on with EA Partner for their next Oddworld games, found the situation difficult as EA Partners was reluctant to support games where they did not own the intellectual property rights and instead favored internal development.[148] The situation with EA Partners switched gears in 2005 after EA and Valve Corporation signed a EA Partners deal for the physical distribution of The Orange Box; EA Partners realized it needed to be flexible to handle the different publishing opportunities presented to them. A similar breakthrough was reached with signing on Harmonix for the distribution of the Rock Band games, requiring them to work closely with MTV Games on the plastic instrument controllers necessary for the titles.[148] A number of major partnerships were made over the next few years, including Namco Bandai, Crytek, Starbreeze Studios, id Software, Epic Games and People Can Fly, Double Fine Productions, Grasshopper Manufacture, Spicy Horse, and Realtime Worlds.[148] While many of these partnerships proved successful, the division had two major marks on its name. It was associated with the situation around Kingdoms of Amalur: Reckoning developed by 38 Studios, which had been significantly backed by loans from taxpayer funds from the state of Rhode Island. Kingdoms failed to be commercially successful, and EA Partners pulled out of making a sequel, leaving 38 Studios in default of its loan payback to the state. Secondly, while The Secret World from Funcom launched as a paid-for game without subscriptions, Funcom had to switch their monetization model to free-to-play to improve their revenues, which further affected EA Partners.[150]

Around April 2013, as part of a large 1000-employee layoff, many reporters claimed that EA Partners was also being shut down for its poor commercial performance,[151] but the program remained active as the company refocused its efforts.[152] The label remained dormant over the next several years, while Letts expanded on the EA Originals program, but following the move of EA Partners and EA Origins into the Strategic Growth group in August 2018,[153] the label was revived on the March 2019 with a publishing deal with Velan Studios, formed from the former heads of Vicarious Visions.[154]

Notable publishing/distribution agreements include:

Origin

Top 10 Ea Games 2017

  • Alice: Madness Returns – Spicy Horse
  • APB – Realtime Worlds
  • Brütal Legend – Double Fine Productions
  • Bulletstorm – Epic Games
  • Crysis series – Crytek
  • DeathSpank – Hothead Games
  • Fuse – Insomniac Games[155]
  • Hellgate: London – Flagship Studios
  • Kingdoms of Amalur: Reckoning – 38 Studios, Big Huge Games
  • Rock Band series – Harmonix and MTV Games
  • The Secret World – Funcom[156]
  • Shadows of the Damned – Grasshopper Manufacture
  • Shank series – Klei Entertainment
  • Syndicate – Starbreeze Studios
  • Warp – Trapdoor

EA Originals program (2017–present)

EA Originals is a program within Electronic Arts to help support independently-developed video games. The program was announced at EA's press event at the 2016 E3 Conference, and builds upon the success they had with Unravel by Coldwood Interactive in 2015. The first game to be supported under this program is Fe by Zoink, with plans for release in 2018.[157][158] It was followed by A Way Out by Hazelight Studios and eventually Sea of Solitude by Jo-Mei Games.

Criticism and controversy

Ea Games Account

Since the mid-2000s, Electronic Arts has been in the center of numerous controversies involving acquisitions of companies and alleged anti-consumerist practices in their individual games (which can be further read on their own articles), as well as lawsuits alleging EA's anti-competition when signing sports-related contracts.

See also

Top 10 Ea Games Free

References

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Further reading

  • Sinclair, Brendan (January 4, 2006). 'Innovation: does size matter?'. GameSpot. CBS Interactive.
  • ea_spouse (November 10, 2004). 'EA: The Human Story'. LiveJournal. Archived from the original on February 15, 2016.
  • Becker, David (March 8, 2005). 'Game makers see workplace changes'. CNET. CBS Interactive.
  • Totilo, Stephen (September 12, 2006). 'What's The 'Coolest Job Ever'? Electronic Arts' Summer Interns Tell Their Story'. MTV. Viacom International.
  • Deck, Stewart (December 19, 2000). 'Six Degrees of Hire Learning'. ITworld. IDG Communications.
  • Varney, Allen (October 11, 2005). 'The Conquest of Origin'. The Escapist. Defy Media.

External links

Wikimedia Commons has media related to Electronic Arts.
  • Official website
  • Business data for Electronic Arts, Inc.:

Top 10 Ea Games 2019

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